{"id":633,"date":"2009-07-21T22:14:13","date_gmt":"2009-07-21T12:14:13","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=633"},"modified":"2009-08-24T19:48:36","modified_gmt":"2009-08-24T09:48:36","slug":"region-borders","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2009\/07\/21\/region-borders\/","title":{"rendered":"Region Borders"},"content":{"rendered":"

\"RegionBoundary\"<\/a>You’ll all remember the zones from MMORPG Tycoon 1.0; \u00a0you set level ranges on them, to specify the monster levels to be found within them. \u00a0In 2.0, these areas of your MMORPG world are called “Regions”, and will have editable boundaries and configurable graphics settings. \u00a0There will be impassable boundaries between all regions (once finished, these impassable boundaries will usually be mountain ranges. \u00a0But here, I’m just using fifty-meter-high plateaux), so your subscribers will only be able to travel from one region into another via paths or roads that you create. \u00a0Here, we’re looking at a corner between four different regions. \u00a0For the sake of interest, each of these four regions encloses approximately 1.7 square kilometers of space, and there are just over 200 regions in the full MMORPG world. \u00a0Though about half of those are ocean, by default.<\/p>\n

Now that I finally have these regions working properly (though unattractively) within the streaming world system, I’m ready to start placing buildings, walls, and roads within the world, as well as other terrain-changing features.<\/p>\n","protected":false},"excerpt":{"rendered":"

You’ll all remember the zones from MMORPG Tycoon 1.0; \u00a0you set level ranges on them, to specify the monster levels to be found within them. \u00a0In 2.0, these areas of your MMORPG world are called “Regions”, and will have editable boundaries and configurable graphics settings. \u00a0There will be impassable boundaries between all regions (once finished,…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-ad","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/633"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=633"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/633\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=633"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=633"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=633"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}