{"id":416,"date":"2009-01-26T17:11:57","date_gmt":"2009-01-26T07:11:57","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=416"},"modified":"2009-01-26T21:16:57","modified_gmt":"2009-01-26T11:16:57","slug":"lord-status-update","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2009\/01\/26\/lord-status-update\/","title":{"rendered":"Lord status update – updated"},"content":{"rendered":"

This is just going to be a very quick update.\u00a0 It’s been by far my longest “Game in a Week” (currently at a duration of 30 days.\u00a0 Not that I’m keeping count or anything.)<\/p>\n

I finally feel like I’m in the home stretch of development.\u00a0 There’s about six hours remaining in the day, and I very well just might make it.\u00a0 :)<\/p>\n

Notable new stuff in the past few days:\u00a0 Got the Win32 build working.\u00a0 Fixed rendering on 3D hardware which doesn’t support VBOs (this’ll generally be 3D hardware that’s more than about five or six years old, or poorly supported laptop video cards… of course, Lord is rather processor-hungry due to its distorting-terrain-rendering system, so it isn’t likely to run very well on really old hardware… but at least it’ll render).\u00a0 Fixed even yet more core 3D rendering setup problem;\u00a0 rotation matrix maths and a flipped rendering frustum.<\/p>\n

Also, I managed to spend some time fixing a couple of bugs in the Lord gameplay, when I wasn’t ridiculously busy fixing the game engine itself.\u00a0 :)<\/p>\n

So hopefully I’ll have something ready to go in about six hours!\u00a0 Watch this space.<\/p>\n

[update, four hours later] I’m fading early;\u00a0 not going to make it to midnight tonight.\u00a0 Lord is close to done, but it still needs some love on the progression between levels, and some general tuning.\u00a0 But it won’t be too much longer;\u00a0 I’ve bought myself a DVD I want to watch, and I’m saving it as a reward for finally getting Lord out the door.\u00a0 So it’ll be soon, depending on how many spare hours I get after work, over the coming days!<\/p>\n","protected":false},"excerpt":{"rendered":"

This is just going to be a very quick update.\u00a0 It’s been by far my longest “Game in a Week” (currently at a duration of 30 days.\u00a0 Not that I’m keeping count or anything.) I finally feel like I’m in the home stretch of development.\u00a0 There’s about six hours remaining in the day, and I…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[30,17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-6I","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/416"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=416"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/416\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=416"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=416"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=416"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}