{"id":3330,"date":"2014-07-13T23:14:52","date_gmt":"2014-07-13T13:14:52","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=3330"},"modified":"2014-07-13T23:18:16","modified_gmt":"2014-07-13T13:18:16","slug":"still-ms5-build-yet","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2014\/07\/13\/still-ms5-build-yet\/","title":{"rendered":"Still no MS5 build, yet"},"content":{"rendered":"

The quest editing interface that I designed turned out to be a lot more complicated to implement than I’d expected.\u00a0 In particular, the handling of dragging quest panels around was extremely fragile (since my UI system was really not designed for that type of interaction).<\/p>\n

But after working through most of the weekend, I’ve now got the system hooked up such that quest reordering works, as does adding and destroying quests.\u00a0 Similarly, you can select quests from the list to display where they’ll send players.<\/p>\n

What’s not<\/em> yet implemented are the following:<\/p>\n