{"id":2704,"date":"2013-01-28T21:30:36","date_gmt":"2013-01-28T11:30:36","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2704"},"modified":"2013-01-28T21:30:36","modified_gmt":"2013-01-28T11:30:36","slug":"what-im-up-to-these-days","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2013\/01\/28\/what-im-up-to-these-days\/","title":{"rendered":"What I’m up to these days"},"content":{"rendered":"

It’s becoming common for me to have a few weeks between posts to the blog.\u00a0 Makes me feel a little sad.\u00a0 I’ve just not been feeling very creative, lately, and so I haven’t had much to talk about.\u00a0 MMORPG Tycoon 2 development has been completely stalled for the past few weeks, not for any good reason;\u00a0 just because the tasks I’m working on are large enough to induce paralysis.\u00a0 I think things over, I get ready to write code, I think about them some more, then suddenly Reddit or GSL or YouTube or (gasp) an actual book seems really interesting, and I wind up doing something else instead of sitting down and focusing enough to write code.\u00a0 It’s a bit like when I was refactoring character ability code;\u00a0 it was such a big problem and was touching so much of the system that it was scary to start actually writing any of the code.\u00a0 Of course, once I actually started, it only took a few days to complete the conversion.\u00a0 But it was terrifying at the time.<\/p>\n

And I’m on another one of those tasks right now.\u00a0 Specifically, the generation of MMO buildings.\u00a0 I’ve been arguing with myself for ages about whether the game should generate building geometry automatically, or whether the player should be able to create them with some sort of UI.\u00a0 And lately, I’ve even started to wonder whether it would be a better choice to just build traditional models for the buildings, and not even procedurally generate them at all.<\/p>\n

Here’s my current thinking about MMORPG Tycoon 2:<\/p>\n

<\/p>\n

On Buildings<\/h2>\n