{"id":1332,"date":"2010-06-17T23:38:08","date_gmt":"2010-06-17T12:38:08","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1332"},"modified":"2010-06-17T23:38:08","modified_gmt":"2010-06-17T12:38:08","slug":"graveyards","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/06\/17\/graveyards\/","title":{"rendered":"Graveyards"},"content":{"rendered":"

\"\"<\/a>Spent today working on extending procedural geometry, toward creating a procedural graveyard. \u00a0Obviously it’s not really there yet, but I’ve now got support for randomised features, for automatically creating models inside a space, etc. \u00a0All of this geometry here is automatically created, when you place a single graveyard. \u00a0It all works together as a single “graveyard” building. \u00a0(todo: \u00a0thinking about putting the graveyard onto a plinth, to avoid the “cutting into the terrain” problems that you can see here)<\/p>\n

I’ve also vastly improved PCs going to fight monsters; \u00a0the PCs and monsters now run up to each other to fight, they don’t run past each other any longer. \u00a0Yay.<\/p>\n

I think I’m going to spend another day on graveyards, and then it’ll be on to the M1-specific features, cleaning up for that first milestone build.<\/p>\n","protected":false},"excerpt":{"rendered":"

Spent today working on extending procedural geometry, toward creating a procedural graveyard. \u00a0Obviously it’s not really there yet, but I’ve now got support for randomised features, for automatically creating models inside a space, etc. \u00a0All of this geometry here is automatically created, when you place a single graveyard. \u00a0It all works together as a single…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-lu","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1332"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=1332"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1332\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=1332"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=1332"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=1332"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}