{"id":1282,"date":"2010-05-30T00:13:58","date_gmt":"2010-05-29T13:13:58","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1282"},"modified":"2010-05-30T23:22:57","modified_gmt":"2010-05-30T12:22:57","slug":"levels","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/05\/30\/levels\/","title":{"rendered":"Levels"},"content":{"rendered":"

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\nIn today’s screenshot, you can see a small swarm of AI developers zipping around adjusting the levels of a group of monsters. \u00a0Today I’ve implemented the version of level-setting that I’ll be using for the M1 build (and possibly beyond that!) \u00a0Here’s how it works:<\/p>\n