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	<title>Comments on: #4: The Incomparable Deductions of Police Constable Sir Nicholas Spratt &#8212; The Early Years</title>
	<atom:link href="http://www.vectorstorm.org/get-games/game-in-a-week/nicholas-spratt-the-early-years/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org</link>
	<description>Creating games, one brightly glowing line at a time.</description>
	<lastBuildDate>Sun, 29 Jan 2012 11:47:27 +0000</lastBuildDate>
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	<item>
		<title>By: Grant Gould</title>
		<link>http://www.vectorstorm.org/get-games/game-in-a-week/nicholas-spratt-the-early-years/comment-page-1/#comment-189</link>
		<dc:creator>Grant Gould</dc:creator>
		<pubDate>Sat, 28 Jun 2008 23:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=124#comment-189</guid>
		<description>I tried this game -- I&#039;m eager to see it -- but it got about 1 fps on my (relatively recent) mac, then crashed.  Crash info follows:

Date/Time:      2008-06-28 19:35:48.734 -0400
OS Version:     10.4.11 (Build 8S2167)
Report Version: 4

Command: Mystery
Path:    /Volumes/NicholasSpratt-1.0.0-OSX/Mystery.app/Contents/MacOS/Mystery
Parent:  WindowServer [1785]

Version: VectorStorm version 0.1 (1.0)

PID:    2384
Thread: 0

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0 Crashed:
0   com.yourcompany.VectorStorm 	0x000031b8 vsScreen::GetLayer(int) + 250
1   com.yourcompany.VectorStorm 	0x0000e721 vsFailedAssert(std::basic_string&lt;char, std::char_traits, std::allocator &gt; const&amp;, std::basic_string&lt;char, std::char_traits, std::allocator &gt; const&amp;, char const*, int) + 675
2   com.yourcompany.VectorStorm 	0x00009873 fsFile::fsFile[not-in-charge](std::basic_string&lt;char, std::char_traits, std::allocator &gt; const&amp;, fsFile::Mode) + 589
3   com.yourcompany.VectorStorm 	0x0000f8af vsPreferences::Save() + 61
4   com.yourcompany.VectorStorm 	0x0001028b vsSystem::Deinit() + 21
5   com.yourcompany.VectorStorm 	0x0000a66c core::Deinit() + 22
6   com.yourcompany.VectorStorm 	0x0000a850 SDL_main + 76
7   com.yourcompany.VectorStorm 	0x0000c033 -[SDLMain applicationDidFinishLaunching:] + 66
8   com.apple.Foundation        	0x927f1237 _nsnote_callback + 230
9   com.apple.CoreFoundation    	0x908563d2 __CFXNotificationPost + 345
10  com.apple.CoreFoundation    	0x9084db51 _CFXNotificationPostNotification + 600
11  com.apple.Foundation        	0x927e97c8 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121
12  com.apple.Foundation        	0x927f0769 -[NSNotificationCenter postNotificationName:object:] + 55
13  com.apple.AppKit            	0x93299976 -[NSApplication _postDidFinishNotification] + 124
14  com.apple.AppKit            	0x93299860 -[NSApplication _sendFinishLaunchingNotification] + 67
15  com.apple.AppKit            	0x9329935d -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273
16  com.apple.AppKit            	0x93298f28 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96
17  com.apple.Foundation        	0x927f6f21 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447
18  com.apple.Foundation        	0x927f6d4b _NSAppleEventManagerGenericHandler + 91
19  com.apple.AE                	0x915236c5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147
20  com.apple.AE                	0x915235f6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
21  com.apple.AE                	0x915234c2 aeProcessAppleEvent + 190
22  com.apple.HIToolbox         	0x92df4084 AEProcessAppleEvent + 37
23  com.apple.AppKit            	0x9329711d _DPSNextEvent + 1044
24  com.apple.AppKit            	0x93296b37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
25  com.apple.AppKit            	0x932908c4 -[NSApplication run] + 512
26  com.yourcompany.VectorStorm 	0x0000c79a main + 1571
27  com.yourcompany.VectorStorm 	0x00002012 _start + 216
28  com.yourcompany.VectorStorm 	0x00001f39 start + 41

Thread 1:
0   libSystem.B.dylib           	0x90009cd7 mach_msg_trap + 7
1   com.apple.CoreFoundation    	0x9082d227 CFRunLoopRunSpecific + 2014
2   com.apple.CoreFoundation    	0x9082ca42 CFRunLoopRunInMode + 61
3   com.apple.audio.CoreAudio   	0x91469356 HALRunLoop::OwnThread(void*) + 158
4   com.apple.audio.CoreAudio   	0x91469171 CAPThread::Entry(CAPThread*) + 93
5   libSystem.B.dylib           	0x90024227 _pthread_body + 84

Thread 2:
0   libSystem.B.dylib           	0x90047dd7 semaphore_timedwait_signal_trap + 7
1   com.apple.audio.CoreAudio   	0x914765a4 CAGuard::WaitFor(unsigned long long) + 212
2   com.apple.audio.CoreAudio   	0x914764c6 CAGuard::WaitUntil(unsigned long long) + 66
3   com.apple.audio.CoreAudio   	0x91474e42 HP_IOThread::WorkLoop() + 690
4   com.apple.audio.CoreAudio   	0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5   com.apple.audio.CoreAudio   	0x91469171 CAPThread::Entry(CAPThread*) + 93
6   libSystem.B.dylib           	0x90024227 _pthread_body + 84

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x00029e24  ecx: 0x3f800000  edx: 0x00000000
  edi: 0x0266ea00  esi: 0x3f800000  ebp: 0xbfffeb28  esp: 0xbfffeae0
   ss: 0x0000001f  efl: 0x00010202  eip: 0x000031b8   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037

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Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2 GHz, 1 GB
Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram
Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x87), 1.3.5
Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST980811AS, 74.53 GB
Parallel ATA Device: MATSHITACD-RW  CW-8221
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: Apple Internal Keyboard / Trackpad, Apple Computer, Up to 12 Mb/sec, 500 mA
USB Device: Bluetooth USB Host Controller, Apple, Inc., Up to 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA</description>
		<content:encoded><![CDATA[<p>I tried this game &#8212; I&#8217;m eager to see it &#8212; but it got about 1 fps on my (relatively recent) mac, then crashed.  Crash info follows:</p>
<p>Date/Time:      2008-06-28 19:35:48.734 -0400<br />
OS Version:     10.4.11 (Build 8S2167)<br />
Report Version: 4</p>
<p>Command: Mystery<br />
Path:    /Volumes/NicholasSpratt-1.0.0-OSX/Mystery.app/Contents/MacOS/Mystery<br />
Parent:  WindowServer [1785]</p>
<p>Version: VectorStorm version 0.1 (1.0)</p>
<p>PID:    2384<br />
Thread: 0</p>
<p>Exception:  EXC_BAD_ACCESS (0&#215;0001)<br />
Codes:      KERN_PROTECTION_FAILURE (0&#215;0002) at 0&#215;00000000</p>
<p>Thread 0 Crashed:<br />
0   com.yourcompany.VectorStorm 	0x000031b8 vsScreen::GetLayer(int) + 250<br />
1   com.yourcompany.VectorStorm 	0x0000e721 vsFailedAssert(std::basic_string&lt;char, std::char_traits, std::allocator &gt; const&amp;, std::basic_string&lt;char, std::char_traits, std::allocator &gt; const&amp;, char const*, int) + 675<br />
2   com.yourcompany.VectorStorm 	0&#215;00009873 fsFile::fsFile[not-in-charge](std::basic_string&lt;char, std::char_traits, std::allocator &gt; const&amp;, fsFile::Mode) + 589<br />
3   com.yourcompany.VectorStorm 	0x0000f8af vsPreferences::Save() + 61<br />
4   com.yourcompany.VectorStorm 	0x0001028b vsSystem::Deinit() + 21<br />
5   com.yourcompany.VectorStorm 	0x0000a66c core::Deinit() + 22<br />
6   com.yourcompany.VectorStorm 	0x0000a850 SDL_main + 76<br />
7   com.yourcompany.VectorStorm 	0x0000c033 -[SDLMain applicationDidFinishLaunching:] + 66<br />
8   com.apple.Foundation        	0x927f1237 _nsnote_callback + 230<br />
9   com.apple.CoreFoundation    	0x908563d2 __CFXNotificationPost + 345<br />
10  com.apple.CoreFoundation    	0x9084db51 _CFXNotificationPostNotification + 600<br />
11  com.apple.Foundation        	0x927e97c8 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121<br />
12  com.apple.Foundation        	0x927f0769 -[NSNotificationCenter postNotificationName:object:] + 55<br />
13  com.apple.AppKit            	0&#215;93299976 -[NSApplication _postDidFinishNotification] + 124<br />
14  com.apple.AppKit            	0&#215;93299860 -[NSApplication _sendFinishLaunchingNotification] + 67<br />
15  com.apple.AppKit            	0x9329935d -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273<br />
16  com.apple.AppKit            	0x93298f28 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96<br />
17  com.apple.Foundation        	0x927f6f21 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447<br />
18  com.apple.Foundation        	0x927f6d4b _NSAppleEventManagerGenericHandler + 91<br />
19  com.apple.AE                	0x915236c5 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147<br />
20  com.apple.AE                	0x915235f6 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44<br />
21  com.apple.AE                	0x915234c2 aeProcessAppleEvent + 190<br />
22  com.apple.HIToolbox         	0x92df4084 AEProcessAppleEvent + 37<br />
23  com.apple.AppKit            	0x9329711d _DPSNextEvent + 1044<br />
24  com.apple.AppKit            	0x93296b37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137<br />
25  com.apple.AppKit            	0x932908c4 -[NSApplication run] + 512<br />
26  com.yourcompany.VectorStorm 	0x0000c79a main + 1571<br />
27  com.yourcompany.VectorStorm 	0&#215;00002012 _start + 216<br />
28  com.yourcompany.VectorStorm 	0x00001f39 start + 41</p>
<p>Thread 1:<br />
0   libSystem.B.dylib           	0x90009cd7 mach_msg_trap + 7<br />
1   com.apple.CoreFoundation    	0x9082d227 CFRunLoopRunSpecific + 2014<br />
2   com.apple.CoreFoundation    	0x9082ca42 CFRunLoopRunInMode + 61<br />
3   com.apple.audio.CoreAudio   	0&#215;91469356 HALRunLoop::OwnThread(void*) + 158<br />
4   com.apple.audio.CoreAudio   	0&#215;91469171 CAPThread::Entry(CAPThread*) + 93<br />
5   libSystem.B.dylib           	0&#215;90024227 _pthread_body + 84</p>
<p>Thread 2:<br />
0   libSystem.B.dylib           	0x90047dd7 semaphore_timedwait_signal_trap + 7<br />
1   com.apple.audio.CoreAudio   	0x914765a4 CAGuard::WaitFor(unsigned long long) + 212<br />
2   com.apple.audio.CoreAudio   	0x914764c6 CAGuard::WaitUntil(unsigned long long) + 66<br />
3   com.apple.audio.CoreAudio   	0x91474e42 HP_IOThread::WorkLoop() + 690<br />
4   com.apple.audio.CoreAudio   	0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17<br />
5   com.apple.audio.CoreAudio   	0&#215;91469171 CAPThread::Entry(CAPThread*) + 93<br />
6   libSystem.B.dylib           	0&#215;90024227 _pthread_body + 84</p>
<p>Thread 0 crashed with X86 Thread State (32-bit):<br />
  eax: 0&#215;00000000  ebx: 0x00029e24  ecx: 0x3f800000  edx: 0&#215;00000000<br />
  edi: 0x0266ea00  esi: 0x3f800000  ebp: 0xbfffeb28  esp: 0xbfffeae0<br />
   ss: 0x0000001f  efl: 0&#215;00010202  eip: 0x000031b8   cs: 0&#215;00000017<br />
   ds: 0x0000001f   es: 0x0000001f   fs: 0&#215;00000000   gs: 0&#215;00000037</p>
<p>Binary Images Description:<br />
    0&#215;1000 &#8211;    0x28fff com.yourcompany.VectorStorm VectorStorm version 0.1 (1.0)	/Volumes/NicholasSpratt-1.0.0-OSX/Mystery.app/Contents/MacOS/Mystery<br />
   0x7d000 &#8211;    0x98fff libBox2D.dylib 	/Volumes/NicholasSpratt-1.0.0-OSX/Mystery.app/Contents/MacOS/libBox2D.dylib<br />
   0xa5000 &#8211;    0xbefff com.yourcompany.yourcocoaframework ??? (1.0)	/Volumes/NicholasSpratt-1.0.0-OSX/Mystery.app/Contents/Frameworks/Glew.framework/Versions/A/Glew<br />
  0&#215;205000 &#8211;   0x26bfff SDL 1.2.13	/Volumes/NicholasSpratt-1.0.0-OSX/Mystery.app/Contents/Frameworks/SDL.framework/Versions/A/SDL<br />
0x152da000 &#8211; 0x15433fff GLEngine 	/System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine<br />
0x1545f000 &#8211; 0x154b8fff com.apple.driver.AppleIntelGMA950GLDriver 1.4.56 (4.5.6)	/System/Library/Extensions/AppleIntelGMA950GLDriver.bundle/Contents/MacOS/AppleIntelGMA950GLDriver<br />
0x154bf000 &#8211; 0x154dbfff GLDriver 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver<br />
0x154e2000 &#8211; 0x15506fff GLRendererFloat 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat<br />
0x15d8d000 &#8211; 0x15dfafff com.DivXInc.DivXDecoder 6.6.0	/Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder<br />
0x15e09000 &#8211; 0x15ea8fff com.apple.QuickTimeImporters.component 7.4.5 (67)	/System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters<br />
0x15f3c000 &#8211; 0x15f41fff com.apple.audio.AppleHDAHALPlugIn 1.3.7 (1.3.7a23)	/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn<br />
0&#215;32000000 &#8211; 0x32084fff SDL_mixer 1.2.5	/Volumes/NicholasSpratt-1.0.0-OSX/Mystery.app/Contents/Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer<br />
0&#215;70000000 &#8211; 0x700fafff com.apple.audio.units.Components 1.4.7	/System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio<br />
0x8fe00000 &#8211; 0x8fe4afff dyld 46.16	/usr/lib/dyld<br />
0&#215;90000000 &#8211; 0x90171fff libSystem.B.dylib 	/usr/lib/libSystem.B.dylib<br />
0x901c1000 &#8211; 0x901c3fff libmathCommon.A.dylib 	/usr/lib/system/libmathCommon.A.dylib<br />
0x901c5000 &#8211; 0x90202fff com.apple.CoreText 1.1.3 (???)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText<br />
0&#215;90229000 &#8211; 0x902fffff ATS 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS<br />
0x9031f000 &#8211; 0x90774fff com.apple.CoreGraphics 1.258.78 (???)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics<br />
0x9080b000 &#8211; 0x908d3fff com.apple.CoreFoundation 6.4.11 (368.35)	/System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation<br />
0&#215;90911000 &#8211; 0x90911fff com.apple.CoreServices 10.4 (???)	/System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices<br />
0&#215;90913000 &#8211; 0x90a07fff libicucore.A.dylib 	/usr/lib/libicucore.A.dylib<br />
0x90a57000 &#8211; 0x90ad6fff libobjc.A.dylib 	/usr/lib/libobjc.A.dylib<br />
0x90aff000 &#8211; 0x90b63fff libstdc++.6.dylib 	/usr/lib/libstdc++.6.dylib<br />
0x90bd2000 &#8211; 0x90bd9fff libgcc_s.1.dylib 	/usr/lib/libgcc_s.1.dylib<br />
0x90bde000 &#8211; 0x90c51fff com.apple.framework.IOKit 1.4.8 (???)	/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit<br />
0x90c66000 &#8211; 0x90c78fff libauto.dylib 	/usr/lib/libauto.dylib<br />
0x90c7e000 &#8211; 0x90f24fff com.apple.CoreServices.CarbonCore 682.28	/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore<br />
0x90f67000 &#8211; 0x90fcffff com.apple.CoreServices.OSServices 4.1	/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices<br />
0&#215;91008000 &#8211; 0x91047fff com.apple.CFNetwork 129.22 (129.23)	/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork<br />
0x9105a000 &#8211; 0x9106afff com.apple.WebServices 1.1.3 (1.1.0)	/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore<br />
0&#215;91075000 &#8211; 0x910f4fff com.apple.SearchKit 1.0.7	/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit<br />
0x9112e000 &#8211; 0x9114cfff com.apple.Metadata 10.4.4 (121.36)	/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata<br />
0&#215;91158000 &#8211; 0x91166fff libz.1.dylib 	/usr/lib/libz.1.dylib<br />
0&#215;91169000 &#8211; 0x91308fff com.apple.security 4.5.2 (29774)	/System/Library/Frameworks/Security.framework/Versions/A/Security<br />
0&#215;91406000 &#8211; 0x9140efff com.apple.DiskArbitration 2.1.2	/System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration<br />
0&#215;91415000 &#8211; 0x9141cfff libbsm.dylib 	/usr/lib/libbsm.dylib<br />
0&#215;91420000 &#8211; 0x91446fff com.apple.SystemConfiguration 1.8.6	/System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration<br />
0&#215;91458000 &#8211; 0x914cefff com.apple.audio.CoreAudio 3.0.5	/System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio<br />
0x9151f000 &#8211; 0x9151ffff com.apple.ApplicationServices 10.4 (???)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices<br />
0&#215;91521000 &#8211; 0x9154dfff com.apple.AE 314 (313)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE<br />
0&#215;91560000 &#8211; 0x91634fff com.apple.ColorSync 4.4.10	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync<br />
0x9166f000 &#8211; 0x916e2fff com.apple.print.framework.PrintCore 4.6 (177.13)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore<br />
0&#215;91710000 &#8211; 0x917b9fff com.apple.QD 3.10.25 (???)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD<br />
0x917df000 &#8211; 0x9182afff com.apple.HIServices 1.5.2 (???)	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices<br />
0&#215;91849000 &#8211; 0x9185ffff com.apple.LangAnalysis 1.6.3	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis<br />
0x9186b000 &#8211; 0x91886fff com.apple.FindByContent 1.5	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent<br />
0&#215;91891000 &#8211; 0x918cefff com.apple.LaunchServices 182	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices<br />
0x918e2000 &#8211; 0x918eefff com.apple.speech.synthesis.framework 3.5	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis<br />
0x918f5000 &#8211; 0x91935fff com.apple.ImageIO.framework 1.5.7	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO<br />
0&#215;91948000 &#8211; 0x919fafff libcrypto.0.9.7.dylib 	/usr/lib/libcrypto.0.9.7.dylib<br />
0x91a40000 &#8211; 0x91a56fff libcups.2.dylib 	/usr/lib/libcups.2.dylib<br />
0x91a5b000 &#8211; 0x91a79fff libJPEG.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib<br />
0x91a7e000 &#8211; 0x91addfff libJP2.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib<br />
0x91aef000 &#8211; 0x91af3fff libGIF.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib<br />
0x91af5000 &#8211; 0x91b7dfff libRaw.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib<br />
0x91b81000 &#8211; 0x91bbefff libTIFF.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib<br />
0x91bc4000 &#8211; 0x91bdffff libPng.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib<br />
0x91be4000 &#8211; 0x91be6fff libRadiance.dylib 	/System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib<br />
0x91be8000 &#8211; 0x91cc6fff libxml2.2.dylib 	/usr/lib/libxml2.2.dylib<br />
0x91ce3000 &#8211; 0x91ce3fff com.apple.Accelerate 1.3.1 (Accelerate 1.3.1)	/System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate<br />
0x91ce5000 &#8211; 0x91d73fff com.apple.vImage 2.5	/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage<br />
0x91d7a000 &#8211; 0x91d7afff com.apple.Accelerate.vecLib 3.3.1 (vecLib 3.3.1)	/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib<br />
0x91d7c000 &#8211; 0x91dd5fff libvMisc.dylib 	/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib<br />
0x91dde000 &#8211; 0x91e02fff libvDSP.dylib 	/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib<br />
0x91e0a000 &#8211; 0x92213fff libBLAS.dylib 	/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib<br />
0x9224d000 &#8211; 0x92601fff libLAPACK.dylib 	/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib<br />
0x9262e000 &#8211; 0x9271bfff libiconv.2.dylib 	/usr/lib/libiconv.2.dylib<br />
0x9271d000 &#8211; 0x9279bfff com.apple.DesktopServices 1.3.7	/System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv<br />
0x927dc000 &#8211; 0x92a0cfff com.apple.Foundation 6.4.10 (567.37)	/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation<br />
0x92b26000 &#8211; 0x92b3dfff libGL.dylib 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib<br />
0x92b48000 &#8211; 0x92ba0fff libGLU.dylib 	/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib<br />
0x92bb4000 &#8211; 0x92bb4fff com.apple.Carbon 10.4 (???)	/System/Library/Frameworks/Carbon.framework/Versions/A/Carbon<br />
0x92bb6000 &#8211; 0x92bc6fff com.apple.ImageCapture 3.0.4	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture<br />
0x92bd5000 &#8211; 0x92bddfff com.apple.speech.recognition.framework 3.6	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition<br />
0x92be3000 &#8211; 0x92be9fff com.apple.securityhi 2.0.1 (24742)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI<br />
0x92bef000 &#8211; 0x92c80fff com.apple.ink.framework 101.2.1 (71)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink<br />
0x92c94000 &#8211; 0x92c98fff com.apple.help 1.0.3 (32.1)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help<br />
0x92c9b000 &#8211; 0x92cb9fff com.apple.openscripting 1.2.5 (???)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting<br />
0x92ccb000 &#8211; 0x92cd1fff com.apple.print.framework.Print 5.2 (192.4)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print<br />
0x92cd7000 &#8211; 0x92d3afff com.apple.htmlrendering 66.1 (1.1.3)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering<br />
0x92d61000 &#8211; 0x92da2fff com.apple.NavigationServices 3.4.4 (3.4.3)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices<br />
0x92dc9000 &#8211; 0x92dd7fff com.apple.audio.SoundManager 3.9.1	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound<br />
0x92dde000 &#8211; 0x92de3fff com.apple.CommonPanels 1.2.3 (73)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels<br />
0x92de8000 &#8211; 0x930ddfff com.apple.HIToolbox 1.4.10 (???)	/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox<br />
0x931e3000 &#8211; 0x931eefff com.apple.opengl 1.4.16	/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL<br />
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0&#215;93280000 &#8211; 0x93936fff com.apple.AppKit 6.4.10 (824.48)	/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit<br />
0x93cb7000 &#8211; 0x93d32fff com.apple.CoreData 91 (92.1)	/System/Library/Frameworks/CoreData.framework/Versions/A/CoreData<br />
0x93d6b000 &#8211; 0x93e24fff com.apple.audio.toolbox.AudioToolbox 1.4.7	/System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox<br />
0x93e67000 &#8211; 0x93e67fff com.apple.audio.units.AudioUnit 1.4.3	/System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit<br />
0x93e69000 &#8211; 0x9402afff com.apple.QuartzCore 1.4.12	/System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore<br />
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<p>Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2 GHz, 1 GB<br />
Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram<br />
Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz<br />
Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz<br />
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0&#215;87), 1.3.5<br />
Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incoming serial ports<br />
Network Service: AirPort, AirPort, en1<br />
Serial ATA Device: ST980811AS, 74.53 GB<br />
Parallel ATA Device: MATSHITACD-RW  CW-8221<br />
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA<br />
USB Device: Apple Internal Keyboard / Trackpad, Apple Computer, Up to 12 Mb/sec, 500 mA<br />
USB Device: Bluetooth USB Host Controller, Apple, Inc., Up to 12 Mb/sec, 500 mA<br />
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA</p>
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		<title>By: Balakirev</title>
		<link>http://www.vectorstorm.org/get-games/game-in-a-week/nicholas-spratt-the-early-years/comment-page-1/#comment-169</link>
		<dc:creator>Balakirev</dc:creator>
		<pubDate>Sun, 22 Jun 2008 19:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=124#comment-169</guid>
		<description>You might want to check out Murder on the Zinderneuf, a 1980s title published by EA that pretty much did what you&#039;re doing, save that it added some additional gameplay elements.  A modern game based on it is The Butler Did It, with a good tracking system for evidence, and a very annoying soundtrack that can&#039;t be turned off.

But basically, I think the kind of thing you&#039;re onto, here, is quite good, provided the system can be fleshed out with a few more gameplay ideas (such as that tracking system, an awards screen, the ability for more than one suspect to be guilty or for two simultaneous crimes, etc).</description>
		<content:encoded><![CDATA[<p>You might want to check out Murder on the Zinderneuf, a 1980s title published by EA that pretty much did what you&#8217;re doing, save that it added some additional gameplay elements.  A modern game based on it is The Butler Did It, with a good tracking system for evidence, and a very annoying soundtrack that can&#8217;t be turned off.</p>
<p>But basically, I think the kind of thing you&#8217;re onto, here, is quite good, provided the system can be fleshed out with a few more gameplay ideas (such as that tracking system, an awards screen, the ability for more than one suspect to be guilty or for two simultaneous crimes, etc).</p>
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	<item>
		<title>By: James McNeill</title>
		<link>http://www.vectorstorm.org/get-games/game-in-a-week/nicholas-spratt-the-early-years/comment-page-1/#comment-167</link>
		<dc:creator>James McNeill</dc:creator>
		<pubDate>Sat, 21 Jun 2008 14:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=124#comment-167</guid>
		<description>Very interesting! I&#039;ve also been thinking about how to create a deductive murder mystery game. I&#039;m a big fan of Everett Kaser&#039;s logic games (kaser.com) and was thinking the game might have some sort of checklist grid that would enable one to record deductions.

One minor thing that would increase playability of the game as it stands: List the important info about the crime (time of death, weapon positions) on the main gameplay screen, rather than forcing the player to remember it from the intro screen.  Actually the weapon could show up on the map itself at 8:00pm and 2:00am.

Also key repeat doesn&#039;t work; it would make scrolling through timelines a lot easier.</description>
		<content:encoded><![CDATA[<p>Very interesting! I&#8217;ve also been thinking about how to create a deductive murder mystery game. I&#8217;m a big fan of Everett Kaser&#8217;s logic games (kaser.com) and was thinking the game might have some sort of checklist grid that would enable one to record deductions.</p>
<p>One minor thing that would increase playability of the game as it stands: List the important info about the crime (time of death, weapon positions) on the main gameplay screen, rather than forcing the player to remember it from the intro screen.  Actually the weapon could show up on the map itself at 8:00pm and 2:00am.</p>
<p>Also key repeat doesn&#8217;t work; it would make scrolling through timelines a lot easier.</p>
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	<item>
		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/get-games/game-in-a-week/nicholas-spratt-the-early-years/comment-page-1/#comment-30</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Mon, 07 Apr 2008 09:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=124#comment-30</guid>
		<description>I finally managed to fix the ordering of the GiaW;  this silly new version of WordPress has moved everything around!  :)

Thanks for the nice comments!  I tried to do my best to make the murderer lie well, but using only knowledge he could legitimately have.  In retrospect, I can think of a few improvements to the murderer&#039;s lying strategy that should help a little, but it&#039;s a tricky problem!  (And no, the game will not actually let the murderer pick up and use the murder weapon in a single move.  Maybe I should keep the murder from occurring in the study, in order to stop that confusion.)

A do agree about the pacing;  I really want to make a version of this where the player moves around the mansion, actually questioning the witnesses.  I&#039;d like to have motives built in, have every character be hiding something, have the player pick up clues, etc.. but virtually all of the development time in this week went into just building the murder timeline;  there wasn&#039;t time for any interface niceties.

So I&#039;ll definitely be returning to this concept sometime soon (although I&#039;ll probably do something more traditional for the next Game in a Week..  I feel silly spending all this time integrating Box2D, and still not having ever used it for anything real!)</description>
		<content:encoded><![CDATA[<p>I finally managed to fix the ordering of the GiaW;  this silly new version of WordPress has moved everything around!  :)</p>
<p>Thanks for the nice comments!  I tried to do my best to make the murderer lie well, but using only knowledge he could legitimately have.  In retrospect, I can think of a few improvements to the murderer&#8217;s lying strategy that should help a little, but it&#8217;s a tricky problem!  (And no, the game will not actually let the murderer pick up and use the murder weapon in a single move.  Maybe I should keep the murder from occurring in the study, in order to stop that confusion.)</p>
<p>A do agree about the pacing;  I really want to make a version of this where the player moves around the mansion, actually questioning the witnesses.  I&#8217;d like to have motives built in, have every character be hiding something, have the player pick up clues, etc.. but virtually all of the development time in this week went into just building the murder timeline;  there wasn&#8217;t time for any interface niceties.</p>
<p>So I&#8217;ll definitely be returning to this concept sometime soon (although I&#8217;ll probably do something more traditional for the next Game in a Week..  I feel silly spending all this time integrating Box2D, and still not having ever used it for anything real!)</p>
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		<title>By: Koro the Great</title>
		<link>http://www.vectorstorm.org/get-games/game-in-a-week/nicholas-spratt-the-early-years/comment-page-1/#comment-29</link>
		<dc:creator>Koro the Great</dc:creator>
		<pubDate>Mon, 07 Apr 2008 01:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=124#comment-29</guid>
		<description>First (and least importantly), you have your GiaW out of order on the sidebar under pages, unless you&#039;re ordering alphabetically instead of numerically...

Anyways, this is really fun.  I beat Professor Layton and the Curious Village a few weeks ago and it really gave me a craving for games of this sort.  I played through this a few times, and it seems like the murderer isn&#039;t very good at lying.  It was pretty easy to tell which person was the murderer, and once you knew that it was just a matter of scrolling around the data you have to find the times.  It took me just a couple minutes per game to figure out everything, except in one case where it seemed ambiguous as to when things happened.  Looking through all the evidence, there were multiple times the murderer could have picked up the weapon, so I found that I just had to guess.  The situation was that the murderer was in the room with the weapon right before the murder for two time-steps, so I didn&#039;t know if he picked it up right when he got there, or as he was leaving.  Also when the weapon was normally stored in the place where the murder took place I wasn&#039;t exactly sure whether the game would allow the murderer to pick up the weapon AND kill the victim at the same time in the same place, so I figured he had picked it up earlier, found out when that was, and was right.  I may have just gotten lucky though.

It&#039;s really fun for a prototype.  I&#039;m not sure how much effort you want to put into this, but I think slowing the pace down a lot would make it more enjoyable and atmospheric.  Half the fun of these games is walking around the mansion talking to people, instead of just immediately knowing everything that everyone has to say.  That would be way too much polish to pull of in a week, though =P  I&#039;m really impressed that you got all this done in just a week! Great job.</description>
		<content:encoded><![CDATA[<p>First (and least importantly), you have your GiaW out of order on the sidebar under pages, unless you&#8217;re ordering alphabetically instead of numerically&#8230;</p>
<p>Anyways, this is really fun.  I beat Professor Layton and the Curious Village a few weeks ago and it really gave me a craving for games of this sort.  I played through this a few times, and it seems like the murderer isn&#8217;t very good at lying.  It was pretty easy to tell which person was the murderer, and once you knew that it was just a matter of scrolling around the data you have to find the times.  It took me just a couple minutes per game to figure out everything, except in one case where it seemed ambiguous as to when things happened.  Looking through all the evidence, there were multiple times the murderer could have picked up the weapon, so I found that I just had to guess.  The situation was that the murderer was in the room with the weapon right before the murder for two time-steps, so I didn&#8217;t know if he picked it up right when he got there, or as he was leaving.  Also when the weapon was normally stored in the place where the murder took place I wasn&#8217;t exactly sure whether the game would allow the murderer to pick up the weapon AND kill the victim at the same time in the same place, so I figured he had picked it up earlier, found out when that was, and was right.  I may have just gotten lucky though.</p>
<p>It&#8217;s really fun for a prototype.  I&#8217;m not sure how much effort you want to put into this, but I think slowing the pace down a lot would make it more enjoyable and atmospheric.  Half the fun of these games is walking around the mansion talking to people, instead of just immediately knowing everything that everyone has to say.  That would be way too much polish to pull of in a week, though =P  I&#8217;m really impressed that you got all this done in just a week! Great job.</p>
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