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	<title>Comments on: MMORPG Tycoon</title>
	<atom:link href="http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: Jeux gratuit &#171; Jeux mac online</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-1448</link>
		<dc:creator>Jeux gratuit &#171; Jeux mac online</dc:creator>
		<pubDate>Mon, 26 Apr 2010 19:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-1448</guid>
		<description>[...] Site [...]</description>
		<content:encoded><![CDATA[<p>[...] Site [...]</p>
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		<title>By: BeeTLe BeTHLeHeM NeuRoGRiLL &#187; Blog Archive &#187; Freeware No Selection</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-829</link>
		<dc:creator>BeeTLe BeTHLeHeM NeuRoGRiLL &#187; Blog Archive &#187; Freeware No Selection</dc:creator>
		<pubDate>Sat, 21 Mar 2009 17:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-829</guid>
		<description>[...] MMORPG TYCOON E chiudo con un gestionale del quale approvo l&#8217;originalità, dato che è ambientato nientemeno che nel mondo dei MMORPG che tanto calcano la scena negli ultimi tempi. L&#8217;interfaccia grafica è piuttosto semplice, ma aldisotto si muove più di quanto lasci intendere - almeno a quanto dice l&#8217;autore, di cui vado a riportare la presentazione del gioco pubblicata sul TIGForum. Congratulazioni, siete il nuovo proprietario della Shadisoft Software, l&#8217;ultima software house ad essere andata in bancarotta quando il loro nuovo eccitante MMORPG non è riuscito a catturare l&#8217;attenzione del pubblico! Con uno staff completo di sviluppatori, designer e artisti pronti ad eseguire ogni vostro capriccio, dovrete capovolgere le sorti della compagnia e trasformare il vostro MMORPG nel più popolare del mucchio! [...]</description>
		<content:encoded><![CDATA[<p>[...] MMORPG TYCOON E chiudo con un gestionale del quale approvo l&#8217;originalità, dato che è ambientato nientemeno che nel mondo dei MMORPG che tanto calcano la scena negli ultimi tempi. L&#8217;interfaccia grafica è piuttosto semplice, ma aldisotto si muove più di quanto lasci intendere &#8211; almeno a quanto dice l&#8217;autore, di cui vado a riportare la presentazione del gioco pubblicata sul TIGForum. Congratulazioni, siete il nuovo proprietario della Shadisoft Software, l&#8217;ultima software house ad essere andata in bancarotta quando il loro nuovo eccitante MMORPG non è riuscito a catturare l&#8217;attenzione del pubblico! Con uno staff completo di sviluppatori, designer e artisti pronti ad eseguire ogni vostro capriccio, dovrete capovolgere le sorti della compagnia e trasformare il vostro MMORPG nel più popolare del mucchio! [...]</p>
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	<item>
		<title>By: MMORPG Tycoon - Create your own imaginary MMORPG &#171; Hey look! It´s just another random gaming blog</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-787</link>
		<dc:creator>MMORPG Tycoon - Create your own imaginary MMORPG &#171; Hey look! It´s just another random gaming blog</dc:creator>
		<pubDate>Wed, 21 Jan 2009 17:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-787</guid>
		<description>[...] http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/     Posted by SolaRay Filed in Games Tagged: [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/" rel="nofollow">http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/</a>     Posted by SolaRay Filed in Games Tagged: [...]</p>
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		<title>By: MMORPG Tycoon - MonkeyReview.co.uk</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-766</link>
		<dc:creator>MMORPG Tycoon - MonkeyReview.co.uk</dc:creator>
		<pubDate>Thu, 04 Dec 2008 16:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-766</guid>
		<description>[...] by admin on Jun.19, 2008, under Game Reviews, Internet Software, Software Reviews http://www.vectorstorm.or&#8230;/mmorpg-tycoon/ [...]</description>
		<content:encoded><![CDATA[<p>[...] by admin on Jun.19, 2008, under Game Reviews, Internet Software, Software Reviews <a href="http://www.vectorstorm.or&#8230;/mmorpg-tycoon/" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.vectorstorm.or_8230_/mmorpg-tycoon/?referer=');">http://www.vectorstorm.or&#8230;/mmorpg-tycoon/</a> [...]</p>
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		<title>By: MMORPG Tycoon &#171; Tish Tosh Tesh</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-765</link>
		<dc:creator>MMORPG Tycoon &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Wed, 03 Dec 2008 19:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-765</guid>
		<description>[...] MMORPG Tycoon [...]</description>
		<content:encoded><![CDATA[<p>[...] MMORPG Tycoon [...]</p>
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		<title>By: Make your own MMO &#171; [D]ownload [O]nly [G]amer</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-746</link>
		<dc:creator>Make your own MMO &#171; [D]ownload [O]nly [G]amer</dc:creator>
		<pubDate>Tue, 25 Nov 2008 22:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-746</guid>
		<description>[...] idea was rekindled by a post on Play This Thing! blog.  The post is about Trevor Powell&#8217;s MMO Tycoon game.  I highly encourage you to read the article, download the game, and give it run for a bit.  [...]</description>
		<content:encoded><![CDATA[<p>[...] idea was rekindled by a post on Play This Thing! blog.  The post is about Trevor Powell&#8217;s MMO Tycoon game.  I highly encourage you to read the article, download the game, and give it run for a bit.  [...]</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-190</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Sun, 29 Jun 2008 04:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-190</guid>
		<description>Thanks for that save file, B4Z4RU5!  I have good news and bad news.

The good news is that I&#039;ve found the bug, and am well on my way to fixing it.  This bug would only occur after the second save/load process, where the player had placed buildings and roads during both previous runs of the game.

The bad news is that the bug occurred during saving, which means that the problem is saved into the save game file, and you&#039;ll actually have to fix the roads manually the first time you open your save file in 1.0.14.  Sorry about that!  (But there&#039;ll be code in place which will detect when a save file from 1.0.13 or earlier is bugged, and will make its best guess about where the roads were intended to be.. though it may get things wrong from time to time.)

And touchpad is a good point, Mike.  I&#039;ll have keyboard pan/zoom controls included in 1.0.14 as well.  (I&#039;m primarily developing on a MacBook Pro, which doesn&#039;t even have a second mouse button on its trackpad!).  I&#039;ll use the arrow keys for panning.. does anybody have preferences about what buttons should be used for zooming?  &#039;a&#039; and &#039;z&#039;, maybe?

Expect to see a version 1.0.14 within a few hours, which will fix the road-saving problem and the touchpad control problem.  Also, I&#039;m thinking about setting up a forum.  This comments page is getting surprisingly long!  :)</description>
		<content:encoded><![CDATA[<p>Thanks for that save file, B4Z4RU5!  I have good news and bad news.</p>
<p>The good news is that I&#8217;ve found the bug, and am well on my way to fixing it.  This bug would only occur after the second save/load process, where the player had placed buildings and roads during both previous runs of the game.</p>
<p>The bad news is that the bug occurred during saving, which means that the problem is saved into the save game file, and you&#8217;ll actually have to fix the roads manually the first time you open your save file in 1.0.14.  Sorry about that!  (But there&#8217;ll be code in place which will detect when a save file from 1.0.13 or earlier is bugged, and will make its best guess about where the roads were intended to be.. though it may get things wrong from time to time.)</p>
<p>And touchpad is a good point, Mike.  I&#8217;ll have keyboard pan/zoom controls included in 1.0.14 as well.  (I&#8217;m primarily developing on a MacBook Pro, which doesn&#8217;t even have a second mouse button on its trackpad!).  I&#8217;ll use the arrow keys for panning.. does anybody have preferences about what buttons should be used for zooming?  &#8216;a&#8217; and &#8216;z&#8217;, maybe?</p>
<p>Expect to see a version 1.0.14 within a few hours, which will fix the road-saving problem and the touchpad control problem.  Also, I&#8217;m thinking about setting up a forum.  This comments page is getting surprisingly long!  :)</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-188</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 28 Jun 2008 17:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-188</guid>
		<description>Yeah, the mouse wheel zoom is a big problem if you&#039;re, for instance, playing on a touchpad. Provide another way to zoom.</description>
		<content:encoded><![CDATA[<p>Yeah, the mouse wheel zoom is a big problem if you&#8217;re, for instance, playing on a touchpad. Provide another way to zoom.</p>
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	<item>
		<title>By: B4Z4RU5</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-187</link>
		<dc:creator>B4Z4RU5</dc:creator>
		<pubDate>Sat, 28 Jun 2008 13:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-187</guid>
		<description>Hi, I&#039;m guessing the third item on the monster design screen is &#039;health&#039;.

Here is a link to a save file.  It shows a probelm that seems to develop whenever I close the game and then reload a save file.  The roads get all jumbled up, many are deleted, and many new ones are added that go accross the entire map.  

Also when this happens I immediately start seeing players with no home skyrocket up.

Thanks again for a fun game.

Save file:
http://www.esnips.com/doc/d20cebf5-31bb-4632-aa71-9070ac9ea78f/Slot0</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m guessing the third item on the monster design screen is &#8216;health&#8217;.</p>
<p>Here is a link to a save file.  It shows a probelm that seems to develop whenever I close the game and then reload a save file.  The roads get all jumbled up, many are deleted, and many new ones are added that go accross the entire map.  </p>
<p>Also when this happens I immediately start seeing players with no home skyrocket up.</p>
<p>Thanks again for a fun game.</p>
<p>Save file:<br />
<a href="http://www.esnips.com/doc/d20cebf5-31bb-4632-aa71-9070ac9ea78f/Slot0" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/www.esnips.com/doc/d20cebf5-31bb-4632-aa71-9070ac9ea78f/Slot0?referer=');">http://www.esnips.com/doc/d20cebf5-31bb-4632-aa71-9070ac9ea78f/Slot0</a></p>
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		<title>By: Magus</title>
		<link>http://www.vectorstorm.org/get-games/full-games/mmorpg-tycoon/comment-page-2/#comment-186</link>
		<dc:creator>Magus</dc:creator>
		<pubDate>Sat, 28 Jun 2008 10:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?page_id=166#comment-186</guid>
		<description>Oh yeah. I forgot to mention, but there seems to be another bug. It&#039;s nothing game-breaking, but it looks like when players level up, they retain all but 10 of their XP. In the same save, I have to XP/lvl set to 100, but when someone levels up, they still have 90 XP and level up again fairly quickly. I can&#039;t tell for sure if it effects everyone though.</description>
		<content:encoded><![CDATA[<p>Oh yeah. I forgot to mention, but there seems to be another bug. It&#8217;s nothing game-breaking, but it looks like when players level up, they retain all but 10 of their XP. In the same save, I have to XP/lvl set to 100, but when someone levels up, they still have 90 XP and level up again fairly quickly. I can&#8217;t tell for sure if it effects everyone though.</p>
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