Sometime down the road, when everything you're working on has already been fleshed out, it might be fun to add an option for the player to create little one time events, such as a really powerful monster or a hidden treasure, and let the users in the game world opt to go after it and see if they can obtain the prize, either finding the treasure or slaying the monsters - with stat boosts in store for them when they succeed.
This might just be another way of getting users to move around and explore new areas that aren't getting used much, or just to explore newly created areas. Want your users to visit your new territory? Hold a competition with a treasure deep within that territory so that your players will delve into the new area and try to obtain it.