PC: http://www.vectorstorm.org/downloads/MMORPG-1.1p1-Win32.zip
Mac: http://www.vectorstorm.org/downloads/MMORPG-1.1p1-OSX.dmg (universal binary, requires OS X 10.4 or later)
Latest update:
PC: http://www.vectorstorm.org/downloads/MMORPG-1.1p2-Win32.zip (exe only; need the libs and data files from the 1.1p1 archive linked above)
I'm most interested in whether people have any trouble starting up or etc, (I hope this won't have the "didn't create all the needed directories" problems that the 1.0.x series did), general performance, and whether people think I've gone too far with the stretchy cursor and moving UI elements.
I'd also love to hear if people have particular bits of information they'd like to see added to screens, or other thoughts.
General suggestion (from my short time playing this full version) is to zone a region as level 1-3, place a respawn, a town, and a starting point in it (optionally adding roads), then kick up the speed to maximum for a little while. After a very short while, you should have enough subscribers to start placing quest givers (the exclamation mark), and then you're really into the meat of it.
And of course, if you manage to make it crash, then I'd be thrilled to hear how. (For example, I fixed a crash bug about an hour ago. To get the crash, you had to place a quest-giver, exit the game and reload, delete the quest-giver, and then exit the game and reload again. On that second reload, the game would crash)