By "beating", I say because I reached the max limit of subscribers (10,000) and had at least $5,000,000 w/o a loan.
The game was great fun, although slightly easy, slightly confusing, and, of course, incomplete. I can't wait until 1.1, seeing some of the other discussions in the forum.
Without further ado, my FIVE COMPLAINTS/SUGGESTIONS:
1 - The game was kind of easy, although it did take me a few hours to win. Once you get the difficulty levels balanced and spend the time to get all the zones down, you can ignore the huge multitude of overpopulated server complaints.
2 - Speak of the devil! Overpopulated servers were horrible on account of the players' AI. I had the entire map well-zoned, but I still had pretty much every player, from levels 1 to 10 (my highest level was 10), hanging out in the same five zones.
3 - It being incomplete was an annoyance, and made the game far more simple than it needed to be. I dearly hope that 1.1 adds things like dungeon placement, boat routes, cities, and customizing the names of classes and monsters.
4 - While we're on the track of monsters, is it possible you could allow us to put down where certain monsters are and where other ones aren't? Let's see how to explain this... like you click on the monster type, and then you click on every zone that monster should appear in. Clicking again would take monster appearance out of that zone. This way, you can balance the difficulty of the monsters to zone difficulty, otherwise you basically just make all the monsters the same.
5 - It's already been said, but yes, the players need some pathfinding to get around water.
6 - The instructions weren't very clear. Some things that need clearing-up: explaining the build tools thoroughly and how to lower and raise the difficulty of your game.
Am I being harsh? I don't mean to be, so sorry if it sounds that way. Also, sorry if most of this has already been said. I'd like to elaborate later, if you like. Moving on.
And... my FIVE PRAISES!
1 - The concept was absolutely delicious, and you've pulled it off well. With 1.1, it'll be an accomplishment, great for a resume. I'm serious, show v1.1 or possibly v1.2 to a game company that likes RTSes, and I guarantee that they'll be absolutely impressed.
2 - The whole game presentation was wonderful. I liked the randomly generated maps, although mine had some rather annoying islands. It looked like a whole behind-the-scenes, stripped-down, control-center type overlook of an MMO, which was the whole point, but my point is it worked well.
3 - Being able to inspect your players was a nice touch. I liked simply following a player around to see what he's doing.
4 - Wow, I can't really think of anything else. Great game, though.
5 - So on so forth.
Even if it doesn't seem like it, I really loved this game, and maybe tomorrow I'll rant a bit on what I'd like to see included. Thanks for giving me some gaming pleasure.