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		<title>VectorStorm Forums &#187; Topic: MMORPG Tycoon 2.0 feature musings</title>
		<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings</link>
		<description>Discussing games, one brightly glowing comment at a time</description>
		<language>en-US</language>
		<pubDate>Wed, 08 Sep 2010 17:49:52 +0000</pubDate>
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		<item>
			<title>thattrunkmonkey on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings/page/2#post-497</link>
			<pubDate>Tue, 06 Apr 2010 07:20:44 +0000</pubDate>
			<dc:creator>thattrunkmonkey</dc:creator>
			<guid isPermaLink="false">497@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I signed up just to check if you were working on 2.0, and apparently you are, which is awesome! I'm enjoying 1.1 and I can't wait 2.0. So good luck with your progress.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings/page/2#post-496</link>
			<pubDate>Mon, 05 Apr 2010 18:13:25 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">496@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Wow, I'm kind of surprised to find this conversation here!  Usually the forum drops me an e-mail when a discussion is going on, but that's recently stopped happening for some reason.  Odd.&#60;/p&#62;
&#60;p&#62;Anyhow, the current plan is that the version I'm currently working on (2.0) will be a single-player game, perhaps with some minor online functionality (leaderboards, etc), but that the big new feature for an eventual 3.0 release would be letting multiple players connect to a single world.&#60;/p&#62;
&#60;p&#62;Of course, plans do change sometimes.  Like how I abandoned the 1.1 release, and started directly working on 2.0, once I realised that I couldn't fit everything I wanted into the 2D vector art interface.  It's quite possible that something similar might happen with networking.  But for right now, I'm not planning to do it for v2.0.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Taurondir on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings/page/2#post-495</link>
			<pubDate>Thu, 25 Mar 2010 00:53:48 +0000</pubDate>
			<dc:creator>Taurondir</dc:creator>
			<guid isPermaLink="false">495@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Option 2, and the people that want to play togheter across the net can use Hamachi, or the next incarnation of. At least with some LAN code in place, we can play!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Poke on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings/page/2#post-494</link>
			<pubDate>Sun, 24 Jan 2010 09:56:23 +0000</pubDate>
			<dc:creator>Poke</dc:creator>
			<guid isPermaLink="false">494@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I would have to go with 1, changing to 2 when desired
&#60;/p&#62;</description>
		</item>
		<item>
			<title>token88 on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-460</link>
			<pubDate>Thu, 04 Jun 2009 01:11:16 +0000</pubDate>
			<dc:creator>token88</dc:creator>
			<guid isPermaLink="false">460@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;well after the latest updates on the home pageits sounds like its gonna be a really good looking game.  the terrains look really nice, and i certasinly wasnt expecting to see curves as nice as those in the screenies.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>token88 on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-430</link>
			<pubDate>Wed, 01 Apr 2009 12:52:35 +0000</pubDate>
			<dc:creator>token88</dc:creator>
			<guid isPermaLink="false">430@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;let me get my wise ass comment done first.. &#38;quot;nothing is a waste of time&#38;quot; very debatable comment. &#60;/p&#62;
&#60;p&#62;Anyhow... I liked all three ideas but for now and given the limitations (1dev, minimalcash)aybe option 1 who'd be the main consideration for 2.0.&#60;br /&#62;
I didn't understand most of the techno babble ( I'm no techy) but could a server be hosted like one host a ra3 match or w3 game.  Giving access to alimited number of players only when the host chooses it to be up and running. Allowing him to acts as a sorb of dungeons master for the peeps in the game. &#60;/p&#62;
&#60;p&#62;Hope this adds to the concept, I only part understood u so sorry if I missed the point.
&#60;/p&#62;</description>
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		<item>
			<title>Kris015 on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-425</link>
			<pubDate>Fri, 27 Mar 2009 03:40:40 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">425@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Yes i know. Not trying to control anyone or anything, but making people able to play the game sounds like a HUGE step because then you would have to make them able to do all the quests, buy weapons and all that sort of stuff... Trust me, coding is hard work! And by the way i still did not mean &#38;quot;a waste of time&#38;quot; nothing is!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>siskavard on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-423</link>
			<pubDate>Fri, 27 Mar 2009 01:40:34 +0000</pubDate>
			<dc:creator>siskavard</dc:creator>
			<guid isPermaLink="false">423@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;You should let the person making the game decide what is and isn't a waste of time.&#60;/p&#62;
&#60;p&#62;Anyways, looking forward to your work, Trevor.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-419</link>
			<pubDate>Wed, 25 Mar 2009 02:34:29 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">419@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I'm not working on this, only Trevor is :) What i meant was, let's not pressure him too much, you know, first things first...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>siskavard on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-418</link>
			<pubDate>Tue, 24 Mar 2009 07:46:11 +0000</pubDate>
			<dc:creator>siskavard</dc:creator>
			<guid isPermaLink="false">418@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;How is it a waste of time?&#60;/p&#62;
&#60;p&#62;..and by &#38;quot;I think we are going way too fast&#38;quot; do you mean that you're working on this too?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-417</link>
			<pubDate>Mon, 23 Mar 2009 03:32:19 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">417@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I think we are going way too fast. The game does not need the &#38;quot;play&#38;quot; feature thing, it will only be trouble and wasted time...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>siskavard on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-414</link>
			<pubDate>Sat, 21 Mar 2009 17:30:06 +0000</pubDate>
			<dc:creator>siskavard</dc:creator>
			<guid isPermaLink="false">414@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Hi Trevor.&#60;/p&#62;
&#60;p&#62;I love this game you've made. Thanks for sharing it.&#60;/p&#62;
&#60;p&#62;I have a thought for your next release (2.0)&#60;/p&#62;
&#60;p&#62;I agree you shouldn't introduce any multiplayer aspect just yet.&#60;/p&#62;
&#60;p&#62;What I do think would be fun however is if you allow the player to play their own MMORPG. &#60;/p&#62;
&#60;p&#62;I remember a feature in one of the first SimCity games that allowed you drive around in the city you created. I think being able to jump into the MMORPG you are managing and run around in it and see the world you made first hand would be very fun. &#60;/p&#62;
&#60;p&#62;Sorry if this has been suggested already.&#60;/p&#62;
&#60;p&#62;Good luck.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-406</link>
			<pubDate>Mon, 09 Mar 2009 20:42:59 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">406@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;An update, after a lot more thought.&#60;/p&#62;
&#60;p&#62;I still really like the idea of making MMORPG Tycoon an MMO.  But there are so many logistical issues that it's really not very realistic to do that at the same time as making the jump to 3D.  So I think for MMORPG Tycoon 2.0, networking will play a very minor role;  I'll worry about that more in a potential later release.&#60;/p&#62;
&#60;p&#62;The key problem with turning MMORPG Tycoon into an MMO is this:  If I have 'n' people who play MMORPG Tycoon, then I'll presumably have 'n' simulated MMORPGs being hosted, and a maximum of 'n' human players playing those MMORPGs.  Which means that either the individual games won't be very massive (average of 1 player per MMORPG, maximum), or only a few will get much attention from human players.  Which kind of defeats the point of doing it in the first place.&#60;/p&#62;
&#60;p&#62;So for now, the plan is to keep MMORPG Tycoon 2.0 as a largely single-player game.  It's possible that some sort of &#38;quot;high score table&#38;quot; or other method of sharing/stealing subscribers over the network might come into effect, but I'm eliminating the &#38;quot;play someone else's MMORPG as a player&#38;quot; thing from the potential feature list for 2.0.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>wickedgenius on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-403</link>
			<pubDate>Tue, 03 Mar 2009 08:28:03 +0000</pubDate>
			<dc:creator>wickedgenius</dc:creator>
			<guid isPermaLink="false">403@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;To be honest Trevor don't bother with Spore unless you find it in a bargain bin. It's not worth the full retail price that it was at launch. The only relevant stuff is the procedural stuff which is what your games are really good for.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-401</link>
			<pubDate>Mon, 02 Mar 2009 23:45:08 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">401@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Thanks for all the comments, guys!&#60;/p&#62;
&#60;p&#62;Just for background.. the MMO thing I did a few years back used a system that was a bit of a hybrid between choice 2 and choice 3 above; it used server-based networking for basic movement and interaction with the world, but supplemented that with peer-to-peer networking for low-latency synchronisation of high-speed players in close proximity to each other.  I feel pretty competent to do either of the above for MMORPG Tycoon;  it's more to do with bandwidth cost and what'll work best for the game design.  But peer-to-peer is more difficult, and server-based requires more server bandwidth.&#60;/p&#62;
&#60;p&#62;Things at work now seem to have slowed down enough that I'm starting to get some coding done in the evenings again, and (assuming that I'm not called in to work on the weekend again), I'm hoping to have Lord out by the end of this coming weekend (and hopefully sooner!)  Additionally, before then, I'm going to start posting little essays about MMORPG Tycoon 2.0 design, to try to solidify the core concepts in my head.&#60;/p&#62;
&#60;p&#62;Note that some design concepts I'm playing with imply particular multiplayer-style choices above.  For example, if it's a single-player-only game, then there's no point to allowing players to write quest text for their MMORPGs, and I'd be better off abstracting that out of the game simulation, the way I was doing in the 1.1 series.  Whereas if other players can play your MMORPG, then having custom quest text would be one really good way to make your MMORPG stand out from the crowd and get attention from human players.&#60;/p&#62;
&#60;p&#62;Anyhow, right now I need to get some sleep.  More talking tomorrow!  (I haven't played Spore.. if there's anything relevant in it, let me know!)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MeerkatOfLulz on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-400</link>
			<pubDate>Mon, 02 Mar 2009 23:38:30 +0000</pubDate>
			<dc:creator>MeerkatOfLulz</dc:creator>
			<guid isPermaLink="false">400@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;A hybrid of 1 and 2? Such as, there's the regular singleplayer game, and then an added multiplayer feature?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-399</link>
			<pubDate>Mon, 02 Mar 2009 16:40:10 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">399@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Spore FTW!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>wickedgenius on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-398</link>
			<pubDate>Sun, 01 Mar 2009 22:19:59 +0000</pubDate>
			<dc:creator>wickedgenius</dc:creator>
			<guid isPermaLink="false">398@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Going on the size of the only save I have right now after a re-format I could already support 1000 users with a free server although the 20GB bandwidth might not handle it well, so Kris015's idea would work if you can get a high bandwidth server cheap or you might be able to store map information on the database but that would depend on how you are storing it already.&#60;/p&#62;
&#60;p&#62;Both ideas I think are worth looking into but with the second as a priority as it may be easier to support bandwidthwise.&#60;/p&#62;
&#60;p&#62;I might just install Spore see if I can get any inspiration for more ideas.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-397</link>
			<pubDate>Sun, 01 Mar 2009 20:49:06 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">397@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I agree with that WickedGenius.&#60;br /&#62;
It would also be cool if you could click on one of your opponents and see his/her mmorpg :)&#60;br /&#62;
... Enough talking, let's get to it!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>CogDissident on "MMORPG Tycoon 2.0 feature musings"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-20-feature-musings#post-396</link>
			<pubDate>Sun, 01 Mar 2009 12:47:59 +0000</pubDate>
			<dc:creator>CogDissident</dc:creator>
			<guid isPermaLink="false">396@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I say option 1, and have your &#34;competitors&#34; be other players from an online leader board.&#60;/p&#62;
&#60;p&#62;Though, there is another way you could take it. If you've ever heard of &#34;Goo Grid&#34;, there was a single central server that determined &#34;location&#34; for each player, and players adjacent to them would have landscapes that intersected and creatures could wander across. When they left the other machine, they would be completely in control of the &#34;on screen&#34; player, but you could look over (and not touch) other people's lands.&#60;/p&#62;
&#60;p&#62;So you could implement MMORPG Tycoon in a similar way, trying to make a MMO that would steal (NPC)users from your neighbor, by enticing them to walk over the barrier. And on a server side, it wouldn't be expensive because all the server would do is handle which players were where, and each individual computer would host and handle unit-transitions.&#60;/p&#62;
&#60;p&#62;Just a thought.
&#60;/p&#62;</description>
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