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		<title>VectorStorm Forums &#187; Topic: MMORPG Tycoon 1.1p1 Available for Testing</title>
		<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing</link>
		<description>Discussing games, one brightly glowing comment at a time</description>
		<language>en-US</language>
		<pubDate>Sun, 01 Aug 2010 04:18:10 +0000</pubDate>
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		<item>
			<title>token88 on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/3#post-429</link>
			<pubDate>Wed, 01 Apr 2009 12:34:53 +0000</pubDate>
			<dc:creator>token88</dc:creator>
			<guid isPermaLink="false">429@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;as will I.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MeerkatOfLulz on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/3#post-427</link>
			<pubDate>Sun, 29 Mar 2009 03:53:06 +0000</pubDate>
			<dc:creator>MeerkatOfLulz</dc:creator>
			<guid isPermaLink="false">427@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;As will I.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/3#post-424</link>
			<pubDate>Fri, 27 Mar 2009 03:34:40 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">424@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;We are all looking forward to this great game you're making! I'll help you spread the word if you want :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/3#post-422</link>
			<pubDate>Thu, 26 Mar 2009 16:55:22 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">422@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;He is, however, working on it's successor.  Just as soon as I have lighting fully hooked up, you'll start seeing progress pretty quickly, I imagine.  (Though still very far off from a proper release, of course, but there'll at least be some awesome stuff to look at!)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/3#post-421</link>
			<pubDate>Thu, 26 Mar 2009 03:26:37 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">421@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;He is not working on this anymore...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>siskavard on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-420</link>
			<pubDate>Wed, 25 Mar 2009 02:34:32 +0000</pubDate>
			<dc:creator>siskavard</dc:creator>
			<guid isPermaLink="false">420@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;This is amazingly fun, though mine always crashes when I add a tavern! I'm using Vista too, so that is probably another reason!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-405</link>
			<pubDate>Wed, 04 Mar 2009 22:03:20 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">405@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;It's true that I'm unlikely to fix bugs in the 1.1 codebase any more..&#60;/p&#62;
&#60;p&#62;..but it's a huge confidence boost to hear that people are still playing with it!   Makes me even more eager to start getting some 2.0 materials out there, because they're so much more exciting (in my own opinion)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>wickedgenius on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-404</link>
			<pubDate>Tue, 03 Mar 2009 08:31:02 +0000</pubDate>
			<dc:creator>wickedgenius</dc:creator>
			<guid isPermaLink="false">404@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I don't believe bugs are relevant for this anymore as Trevor has moved onto 2.0 which is a completely new codebase. Let him confirm that he doesn't want to know about them anymore though because I might be wrong.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>MeerkatOfLulz on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-402</link>
			<pubDate>Tue, 03 Mar 2009 00:05:03 +0000</pubDate>
			<dc:creator>MeerkatOfLulz</dc:creator>
			<guid isPermaLink="false">402@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://img246.imageshack.us/img246/7024/mmorpgtycoonfail1.png&#34; rel=&#34;nofollow&#34;&#62;http://img246.imageshack.us/img246/7024/mmorpgtycoonfail1.png&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I had 3 roads connected to a town. When I tried to connect the fourth, it ended up closing with that message.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Devath on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-391</link>
			<pubDate>Fri, 30 Jan 2009 19:07:20 +0000</pubDate>
			<dc:creator>Devath</dc:creator>
			<guid isPermaLink="false">391@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Aye. Sorry I lost interest so fast. I'm not sure about the road error at this moment, since none of my saves worked, and I'm trying to figure out how I broke the game. I have managed to break it again... Reading your description, I understand part of the problem. Usually I place between 6 and 8 zones the same level, add 2 towns, a tavern, and quests in every other zone that doesn't contain any of the other ones. From what I can remember, the taverns broke everything when I was placing them in 6-10 zones, and seemed to be hyperfocusing the attention of people from 2 different towns. This is all from memory, but I'll attempt to find the other errors soon. I tend to use the super fast forward a lot, so pinpointing the exact error is beyond me, but I'll see how slight modifications on your model work.&#60;/p&#62;
&#60;p&#62;EDIT: The problem seems to stem from population density on certain points. For instance, say you fiddle with design variables so that EXP/LVL is 12. Balance all the classes, making each unique. Possible if each is given 6 points to distribute. I didn't bother with the monsters. Lower subscription to 14. Monster aggression at 40%, density at 85%. Employees at 20 or so. Speeds up placement of things. Combat Level range: 3. Users 1029. Average User LVL: 2.&#60;br /&#62;
Other Layout: &#60;a href=&#34;http://i102.photobucket.com/albums/m115/Devath/MMORPGTycoon2009-01-3000-39-57-31.jpg&#34; rel=&#34;nofollow&#34;&#62;http://i102.photobucket.com/albums/m115/Devath/MMORPGTycoon2009-01-3000-39-57-31.jpg&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;It crashes almost immediately when the tavern completes. At max speed, of course. But the cause is obviously the tavern. Which is a high value target for users...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-342</link>
			<pubDate>Thu, 20 Nov 2008 20:49:33 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">342@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Hm..  I'm going to need to get a new build out soon.  The current development build has drifted so far away from the last build I uploaded that I can't open the old saved games any longer!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-340</link>
			<pubDate>Wed, 19 Nov 2008 00:11:13 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">340@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Wait a sec... It crashes anyways... sorry then... BTW love your game :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-339</link>
			<pubDate>Wed, 19 Nov 2008 00:09:24 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">339@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I think i know why it is crashing...&#60;br /&#62;
The mouse... When i is spin it really fast around the map it crashes...&#60;br /&#62;
Try it...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-330</link>
			<pubDate>Wed, 12 Nov 2008 18:04:35 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">330@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Hm..  I've just played up to about 1000 subscribers in the current build, and haven't run into that problem yet, Devath..  can you give more information?&#60;/p&#62;
&#60;p&#62;How many zones, and what levels are there?  Anything special you're doing with the buildup?  (For example, one thing I often do is to zone three regions the same level-range, and then place the starting point and home in one of the regions, and the quest-giver in the second, and the tavern in the third;  that spreads your users out a lot more than putting them all into just one region!)&#60;/p&#62;
&#60;p&#62;Also, can you tell me more about the road placement trouble you found?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Devath on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-324</link>
			<pubDate>Mon, 10 Nov 2008 18:02:43 +0000</pubDate>
			<dc:creator>Devath</dc:creator>
			<guid isPermaLink="false">324@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I can get the tavern error as well. I also found an error with roads and their placement. The tavern error appears to involve a buffer overflow. Getting the proper scenario is quick and easy. Lay out a reasonable amount of zoning, drop your sub price to 14, do standard buildup, place tavern. If needed, I have the saves for both roads and tavern.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-316</link>
			<pubDate>Wed, 29 Oct 2008 10:17:17 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">316@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Whoops, sorry!  I suspect that if you had made a wild guess at my address, you would have been right, though.  ;)&#60;/p&#62;
&#60;p&#62;trevor (at) vectorstorm &#38;lt;dot&#38;gt; org
&#60;/p&#62;</description>
		</item>
		<item>
			<title>token88 on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-315</link>
			<pubDate>Tue, 28 Oct 2008 22:59:39 +0000</pubDate>
			<dc:creator>token88</dc:creator>
			<guid isPermaLink="false">315@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;No problem. I would have even done it by now had i been able to find an email address. i can understand if you dont want to show ur email on the forum but if you could let me know where to find it that would be great. &#60;/p&#62;
&#60;p&#62;or alternatively email me at token88*at*gmail.com and ill reply back with the necessary file attached.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-314</link>
			<pubDate>Tue, 28 Oct 2008 07:13:06 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">314@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;E-mail'd be perfect, thanks!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>token88 on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-313</link>
			<pubDate>Tue, 28 Oct 2008 02:16:03 +0000</pubDate>
			<dc:creator>token88</dc:creator>
			<guid isPermaLink="false">313@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;sure thing trevor i have a save game where it will crash after about 1-2mins, due to the the tavern issue. Should i email you the save game file? or would you like me to send it to you some other way
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "MMORPG Tycoon 1.1p1 Available for Testing"</title>
			<link>http://www.vectorstorm.org/forum/topic/mmorpg-tycoon-11p1-available-for-testing/page/2#post-311</link>
			<pubDate>Mon, 27 Oct 2008 07:33:25 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">311@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I'll see if I can reproduce the crash/load delayed subscribers bug;  could easily be something that's not saving/loading correctly.&#60;/p&#62;
&#60;p&#62;The non-update of class names on the census report was just an oversight;  that report's fields aren't being adjusted after the classes are created.  I suspect that if you saved and reloaded your game, the census report would have the correct fields present.  I'll get this fixed for the next testing version.
&#60;/p&#62;</description>
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