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		<title>VectorStorm Forums &#187; Topic: I am not a web designer</title>
		<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer</link>
		<description>Discussing games, one brightly glowing comment at a time</description>
		<language>en-US</language>
		<pubDate>Sun, 01 Aug 2010 04:20:14 +0000</pubDate>
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			<title>wickedgenius on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-471</link>
			<pubDate>Sat, 20 Jun 2009 01:43:44 +0000</pubDate>
			<dc:creator>wickedgenius</dc:creator>
			<guid isPermaLink="false">471@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Spore&#38;#39;s procedural generation isn&#38;#39;t worth looking at. To sum it up reasonably well it&#38;#39;s pretty naff. I think trevor is doing really well anyway. He doesn&#38;#39;t need to be Sporing it up at all.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-470</link>
			<pubDate>Fri, 19 Jun 2009 21:57:19 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">470@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;How about games like Spore and Oblivion? You know with the procedural generation of stuff from Spore and the RPG from oblivion
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-469</link>
			<pubDate>Fri, 19 Jun 2009 17:04:58 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">469@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Well.. I know that Squidi had a similar idea (although he designed it very differently and never actually started development on it), but I think that the main reason why there aren&#38;#39;t any games like this already out there is that it&#38;#39;s actually really difficult to make a game about making a game without either becoming hugely abstract (see Petri Purho&#38;#39;s &#38;quot;The Truth About Game Development&#38;quot; for an example of making it extremely abstract), or becoming unwieldy and non-fun.&#60;/p&#62;
&#60;p&#62;I mean, I&#38;#39;ve been working on this concept on and off for well over a year now, and I still haven&#38;#39;t really nailed down how to make the game fun.. though I think I&#38;#39;m getting a lot closer, and have been being heavily inspired by things like Dwarf Fortress (which I wrote about earlier) and Minecraft and The Sims.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-468</link>
			<pubDate>Fri, 19 Jun 2009 15:48:37 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">468@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Kewl, i wonder why no one has ever thought about making this before you...&#60;br /&#62;
You know the &#38;quot;professional&#38;quot;. Not that you aren&#38;#39;t, but you know what i mean... Like Blizzard and Valve.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-467</link>
			<pubDate>Fri, 19 Jun 2009 12:58:58 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">467@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Well, the game isn&#38;#39;t playable at all, yet; it&#38;#39;s really just a tech demo at this stage (although most of the gameplay code from version 1.1 is now in the new codebase, most of it isn&#38;#39;t yet being used).  And the next couple of big features I need to add are also tech demo sorts of features (procedural buildings and plants, and then more customisation to the world).  The gameplay will come after all that.&#60;/p&#62;
&#60;p&#62;So the release won&#38;#39;t be for several months, although I am planning to put together a basic tech demo once I have procedural buildings working, to see how well it runs for everyone.&#60;/p&#62;
&#60;p&#62;On my (reasonably fast) laptop, it currently takes about five seconds to build the world on startup.  But that&#38;#39;s because it&#38;#39;s currently generating perlin noise to set up the heightmap.  In the end, I&#38;#39;m expecting to have the user (or his simulated designers) place terrain features into the world (&#38;quot;mountain here, put a lake there, a forest over here, etc&#38;quot;), and use those placements to generate the heightmap.  That should be substantially cheaper to calculate than perlin noise, I expect!  Also, it&#38;#39;ll result in terrains much more appropriate to place an MMORPG in.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-466</link>
			<pubDate>Thu, 18 Jun 2009 02:52:44 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">466@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;haha 2 hours ago :P&#60;br /&#62;
Oh well, when are you planning the release?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-465</link>
			<pubDate>Wed, 17 Jun 2009 23:52:46 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">465@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Thanks, Kris!  I&#38;#39;m really pleased with how it came out!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-464</link>
			<pubDate>Wed, 17 Jun 2009 06:32:26 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">464@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;wow man!!! Epic sky :D :D :D
&#60;/p&#62;</description>
		</item>
		<item>
			<title>wickedgenius on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-463</link>
			<pubDate>Mon, 15 Jun 2009 06:41:25 +0000</pubDate>
			<dc:creator>wickedgenius</dc:creator>
			<guid isPermaLink="false">463@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Very nice.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Kris015 on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-462</link>
			<pubDate>Sun, 14 Jun 2009 18:13:25 +0000</pubDate>
			<dc:creator>Kris015</dc:creator>
			<guid isPermaLink="false">462@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Looks great! :) &#60;/p&#62;
&#60;p&#62;It&#38;#39;s funny i always reply one hour after you :P
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "I am not a web designer"</title>
			<link>http://www.vectorstorm.org/forum/topic/i-am-not-a-web-designer#post-461</link>
			<pubDate>Sun, 14 Jun 2009 16:12:54 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">461@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;You all know that the look and feel of the forums has been annoying me for an awfully long time;  how they didn&#38;#39;t provide a link back to the main site, how they looked kind of cheap.. things like that.&#60;/p&#62;
&#60;p&#62;I&#38;#39;d been considering moving over to a different software with integrated forum support (Drupal), but that seemed like too much ongoing hard work.  And I&#38;#39;ve looked at a number of different Wordpress-integrated forums, but they were all either ugly or slow.&#60;/p&#62;
&#60;p&#62;So in the end, I bit the bullet and spent far too many hours today learning CSS and brushing up my HTML skills by working on the existing bbpress-based forums, and I think I&#38;#39;ve managed a pretty big improvement.  The look is tied in much more closely to the main site now, complete with links back.  It&#38;#39;s close enough that I suspect most casual visitors wouldn&#38;#39;t even realised they&#38;#39;ve switched into an entirely different website software when they visit the forums.&#60;/p&#62;
&#60;p&#62;If you notice anything that looks weird and/or incorrect, please let me know so that I can sort it out.  But I&#38;#39;m generally pleased, at the moment.  :)
&#60;/p&#62;</description>
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