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		<title>VectorStorm Forums &#187; Tag: glitch - Recent Posts</title>
		<link>http://www.vectorstorm.org/forum/tags/glitch</link>
		<description>Discussing games, one brightly glowing comment at a time</description>
		<language>en-US</language>
		<pubDate>Sun, 01 Aug 2010 04:16:06 +0000</pubDate>
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			<name>q</name>
			<link>http://www.vectorstorm.org/forum/search.php</link>
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		<item>
			<title>Poke on "Another glitch in the forum"</title>
			<link>http://www.vectorstorm.org/forum/topic/another-glitch-in-the-forum#post-506</link>
			<pubDate>Sat, 10 Jul 2010 00:51:57 +0000</pubDate>
			<dc:creator>Poke</dc:creator>
			<guid isPermaLink="false">506@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Ok, i just pointed that out just in case you didn't want it there.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Awesome Dino on "Another glitch in the forum"</title>
			<link>http://www.vectorstorm.org/forum/topic/another-glitch-in-the-forum#post-505</link>
			<pubDate>Sat, 03 Jul 2010 08:51:14 +0000</pubDate>
			<dc:creator>Awesome Dino</dc:creator>
			<guid isPermaLink="false">505@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Thank you. I don't really mind showing it since, if it gets spammed, I'll just block spammers or use a new address.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Poke on "Another glitch in the forum"</title>
			<link>http://www.vectorstorm.org/forum/topic/another-glitch-in-the-forum#post-501</link>
			<pubDate>Mon, 14 Jun 2010 13:07:47 +0000</pubDate>
			<dc:creator>Poke</dc:creator>
			<guid isPermaLink="false">501@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;just like to point it out-- nice e-mail address
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Awesome Dino on "Another glitch in the forum"</title>
			<link>http://www.vectorstorm.org/forum/topic/another-glitch-in-the-forum#post-493</link>
			<pubDate>Mon, 21 Dec 2009 21:53:20 +0000</pubDate>
			<dc:creator>Awesome Dino</dc:creator>
			<guid isPermaLink="false">493@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://img85.imageshack.us/img85/5933/vscssbug2.png&#34; rel=&#34;nofollow&#34;&#62;http://img85.imageshack.us/img85/5933/vscssbug2.png&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "Changing/saving preferences in the menu crashes game."</title>
			<link>http://www.vectorstorm.org/forum/topic/changingsaving-preferences-in-the-menu-crashes-game#post-208</link>
			<pubDate>Sat, 06 Sep 2008 08:31:36 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">208@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I'm already in the industry, actually.  I've worked on games released on Dreamcast, PS2, and XBox 360 so far, and have a game for the Wii which should be appearing on store shelves sometime in the next few weeks.&#60;/p&#62;
&#60;p&#62;The initial intent behind the VectorStorm engine was to make it an open-source example of what a commercial-quality game engine running on a (fictional) game console is like, which is why it intentionally has a static controller spec, limited memory, etc.&#60;/p&#62;
&#60;p&#62;Of course, I've broken most of those initial intentions during the creation of MMORPG Tycoon, allowing mouse input, vastly increasing the memory space available, etc.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Changing/saving preferences in the menu crashes game."</title>
			<link>http://www.vectorstorm.org/forum/topic/changingsaving-preferences-in-the-menu-crashes-game#post-207</link>
			<pubDate>Fri, 05 Sep 2008 19:31:50 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">207@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Glad to see you working on those bugs Trevor, keep it up and before you know it, you'd be asked to work in the big corporations!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "Changing/saving preferences in the menu crashes game."</title>
			<link>http://www.vectorstorm.org/forum/topic/changingsaving-preferences-in-the-menu-crashes-game#post-198</link>
			<pubDate>Thu, 04 Sep 2008 09:09:31 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">198@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Okay.  I'm improving that error handling in the next version.  :)&#60;/p&#62;
&#60;p&#62;But with that said.. the &#34;2&#34; return value is ENOENT, which translated from C-speak to english, is complaining that a directory doesn't exist.&#60;/p&#62;
&#60;p&#62;This probably means that you don't have a Data directory in the same directory with the game executable, or that there's no &#34;Preferences&#34; directory inside that Data directory.&#60;/p&#62;
&#60;p&#62;In the past, we've seen this happen because someone's unzip program just dumped all the game's files inside a single directory, rather than obey the directories specified in the zipfile.  We've also seen it happen because some unzip programs don't create empty directories (such as the Preferences and Saves directories) even if they are specified in the zipfile.&#60;/p&#62;
&#60;p&#62;Create those directories manually, and stuff should work.  In the next release I'll have placeholder files in those directories to force them to be created even by lazy unzipping tools.  ;)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Changing/saving preferences in the menu crashes game."</title>
			<link>http://www.vectorstorm.org/forum/topic/changingsaving-preferences-in-the-menu-crashes-game#post-194</link>
			<pubDate>Thu, 04 Sep 2008 02:29:05 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">194@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;stdout.txt&#60;/p&#62;
&#60;pre&#62;&#60;code&#62;7:  1440 x 900
Initialising [800x600] resolution...

Successfully detected all required extensions for bloom shader.
Screen Ratio:  1.333333
OpenGL Version 2.1.0
Red size: 8 bits
Blue size: 8 bits
Green size: 8 bits
Alpha size: 8 bits
Color buffer size: 32 bits
Depth bufer size: 24 bits
 ++ Initialising mixer
 ++ audio frequency=44100Hz  format=S16LSB  channels=2
 ?? No sound driver reported by SDL_AudioDriverName.
 &#38;gt;&#38;gt; MEMORY STATUS
 &#38;gt;&#38;gt; Heap current usage 0 / 16777216 (0.00% usage)
 &#38;gt;&#38;gt; Heap highwater usage 0 / 16777216 (0.00% usage)
 &#38;gt;&#38;gt; Heap largest free block 16777216 / 16777216 bytes free (0.00% fragmentation)
 -- Initialising game &#38;quot;MMORPG&#38;quot;
No joystick found.  Using keyboard input.
Failed assertion:  fopen() returned 2, opening file &#38;#39;Data/Preferences/global.prefs&#38;#39;
Failed condition: (m_file != NULL)
a&#60;/code&#62;&#60;/pre&#62;
&#60;p&#62;I also seem to be missing the preference files, no doubt causing the bug. :V&#60;/p&#62;
&#60;p&#62;Kinda strange though, so far I've missed the Saves directory and the preference files in 1.0.16.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "Changing/saving preferences in the menu crashes game."</title>
			<link>http://www.vectorstorm.org/forum/topic/changingsaving-preferences-in-the-menu-crashes-game#post-193</link>
			<pubDate>Wed, 03 Sep 2008 19:23:20 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">193@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Meerkat, can you check the contents of your MMORPG.prefs file, in the Data/Preferences directory, and post the contents?  From your explanation, it sounds an awful lot like the old &#34;invalid value for the autosave preference&#34; bug that I fixed in 1.0.16.  Maybe I missed a weird corner case, or something.&#60;/p&#62;
&#60;p&#62;Any useful assert or anything in the stdout.txt file?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Changing/saving preferences in the menu crashes game."</title>
			<link>http://www.vectorstorm.org/forum/topic/changingsaving-preferences-in-the-menu-crashes-game#post-192</link>
			<pubDate>Wed, 03 Sep 2008 18:58:37 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">192@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;The music was a little high(was too lazy to adjust computer volume), so I turned it down a tad and the game crashed as I hit the &#34;Apply&#34; button. I figured that it was, quite obviously, a bug. I went to make this thread, but as I tried again without changing anything, it crashed again.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "save/subscriber issue"</title>
			<link>http://www.vectorstorm.org/forum/topic/savesubscriber-issue#post-44</link>
			<pubDate>Sat, 26 Jul 2008 16:13:52 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">44@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Heh.  It's not 1.1, but I've just put up 1.0.15, which has a fix for the 'subscribers after a load' problem, has a fix for the 'not resetting XP after gaining a level' problem, and has autosave implemented.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Street Wolf on "save/subscriber issue"</title>
			<link>http://www.vectorstorm.org/forum/topic/savesubscriber-issue#post-43</link>
			<pubDate>Sat, 26 Jul 2008 14:18:28 +0000</pubDate>
			<dc:creator>Street Wolf</dc:creator>
			<guid isPermaLink="false">43@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Yeah, it's really cool to catch a game early on in development because you get to see a lot of changes to it. :)&#60;/p&#62;
&#60;p&#62;I hope to see 1.1 soon, trevor. *cracks whip*&#60;/p&#62;
&#60;p&#62;(joking ;) )
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jasond315 on "save/subscriber issue"</title>
			<link>http://www.vectorstorm.org/forum/topic/savesubscriber-issue#post-42</link>
			<pubDate>Sat, 26 Jul 2008 12:25:33 +0000</pubDate>
			<dc:creator>jasond315</dc:creator>
			<guid isPermaLink="false">42@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;It's good to know the subscribers are still there :)&#60;/p&#62;
&#60;p&#62;I hadn't started paying attention to the revenue increase before the save to notice if it slowed down or not.&#60;/p&#62;
&#60;p&#62;I'm definitely looking forward to 1.1. Actually, I haven't been this excited about a game update in a while!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>trevor on "save/subscriber issue"</title>
			<link>http://www.vectorstorm.org/forum/topic/savesubscriber-issue#post-41</link>
			<pubDate>Sat, 26 Jul 2008 12:08:48 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">41@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Whoah.  Thanks for pointing that out, Jason!  With your comments, I went back to look closer and found a big bug in the game loading code.&#60;/p&#62;
&#60;p&#62;Basically, the bug causes that on-screen display to not count people who were online at the time of the save as being subscribers.&#60;/p&#62;
&#60;p&#62;This doesn't affect anything except for the number displayed on-screen;  it doesn't actually affect the functioning of the simulation in any way.  But I'll get a fixed version up ASAP.  And you'll be able to load your current saved game in the fixed version just fine.  :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jasond315 on "save/subscriber issue"</title>
			<link>http://www.vectorstorm.org/forum/topic/savesubscriber-issue#post-38</link>
			<pubDate>Sat, 26 Jul 2008 07:45:24 +0000</pubDate>
			<dc:creator>jasond315</dc:creator>
			<guid isPermaLink="false">38@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;Well, it was within seconds of the game starting for both games.&#60;/p&#62;
&#60;p&#62;I started a new game in a new slot, and played for a bit. After a while, I had zones for leveling up to 30, 1200 subscribers, (avg sat = 2, avg add = 1, avg lvl 20).&#60;/p&#62;
&#60;p&#62;I exited to save, and when I restarted, everything was exactly the same except I had 743 subscribers. &#60;/p&#62;
&#60;p&#62;So far, it's a random loss of subscribers (for me at least).&#60;br /&#62;
Going to play a shorter game and save at 600 subscribers to test it.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "save/subscriber issue"</title>
			<link>http://www.vectorstorm.org/forum/topic/savesubscriber-issue#post-37</link>
			<pubDate>Sat, 26 Jul 2008 07:25:28 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">37@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;The second game, maybe your combat range and zones didn't match. For example, if there was a combat range of 5, a subscriber wouldn't want to start out in a zone much higher than 1-5. A picture would be nice, since subscribers may quickly notice some things and get frustrated.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jasond315 on "save/subscriber issue"</title>
			<link>http://www.vectorstorm.org/forum/topic/savesubscriber-issue#post-36</link>
			<pubDate>Sat, 26 Jul 2008 05:16:35 +0000</pubDate>
			<dc:creator>jasond315</dc:creator>
			<guid isPermaLink="false">36@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;I am using version 1.0.14 on Vista&#60;/p&#62;
&#60;p&#62;I first found 1.0.4, and after a few hours, I checked the website and found the newer version.&#60;br /&#62;
The first game I started on 1.0.14, I paused, then spent a few minutes setting up my zones/towns, and once I pushed play, it crashed.&#60;/p&#62;
&#60;p&#62;Second game, pause, setup, this time it didn't crash when I pushed play. So I decided to save, but when I went back in, my subscribers went down to 1 (only 20-30 seconds had gone by in game, and in game players was still 201).&#60;/p&#62;
&#60;p&#62;Any ideas on if this is a game issue, or a computer issue?
&#60;/p&#62;</description>
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