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		<title>VectorStorm Forums &#187; Tag: 1.0.14 - Recent Topics</title>
		<link>http://www.vectorstorm.org/forum/tags/1014-1</link>
		<description>Discussing games, one brightly glowing comment at a time</description>
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		<pubDate>Sun, 01 Aug 2010 04:08:45 +0000</pubDate>
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			<title>trevor on "1.0.14 release"</title>
			<link>http://www.vectorstorm.org/forum/topic/1014-release#post-3</link>
			<pubDate>Sun, 29 Jun 2008 20:08:30 +0000</pubDate>
			<dc:creator>trevor</dc:creator>
			<guid isPermaLink="false">3@http://www.vectorstorm.org/forum/</guid>
			<description>&#60;p&#62;&#60;strong&#62;New in version 1.0.14:&#60;/strong&#62;&#60;/p&#62;
&#60;ul&#62;
&#60;li&#62;Fixed a bug which would sometimes cause roads to be placed incorrectly after two save/load cycles.&#60;/li&#62;
&#60;li&#62;Added keyboard controls for panning and zooming the view.  Arrow keys will pan, and 'a' and 'z' will zoom.  These are alternate controls for folks stuck using a trackpad or other alternate input scheme;  using the mouse is still the preferred interface.&#60;/li&#62;
&#60;/ul&#62;
&#60;p&#62;&#60;em&#62;Comments:&#60;/em&#62;&#60;br /&#62;
Save files are still compatible with all saves from version 1.0.10 or later.  If your save game contains the &#34;incorrectly placed roads&#34; bug, the game will realise it and do its best to figure out where you'd intended to place the roads, but it's likely to make at least a few mistakes as it repairs the damage, so you may need to perform a few road fixes manually, when importing a saved game into version 1.0.14.&#60;/p&#62;
&#60;p&#62;Apologies for that bug, everyone;  it was a silly thing that I should have spotted a long time ago!
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