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	<title>Comments for VectorStorm Blog</title>
	<atom:link href="http://www.vectorstorm.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org</link>
	<description>Creating games, one brightly glowing line at a time.</description>
	<lastBuildDate>Mon, 26 Jul 2010 12:30:57 +0000</lastBuildDate>
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		<title>Comment on A day of rest&#8230; or not. by token88</title>
		<link>http://www.vectorstorm.org/2010/06/29/a-day-of-rest-or-not/comment-page-1/#comment-1706</link>
		<dc:creator>token88</dc:creator>
		<pubDate>Mon, 26 Jul 2010 12:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1395#comment-1706</guid>
		<description>Hey, looks like i missed all the release goodness while ive been away for the last month or so... shocker well im gonna get on it now, fun times to be had.!</description>
		<content:encoded><![CDATA[<p>Hey, looks like i missed all the release goodness while ive been away for the last month or so&#8230; shocker well im gonna get on it now, fun times to be had.!</p>
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		<title>Comment on Very quick update by Awesome Dino</title>
		<link>http://www.vectorstorm.org/2010/07/22/very-quick-update/comment-page-1/#comment-1702</link>
		<dc:creator>Awesome Dino</dc:creator>
		<pubDate>Sat, 24 Jul 2010 13:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1453#comment-1702</guid>
		<description>Ah, good, then my assumption was correct.</description>
		<content:encoded><![CDATA[<p>Ah, good, then my assumption was correct.</p>
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		<title>Comment on Very quick update by trevor</title>
		<link>http://www.vectorstorm.org/2010/07/22/very-quick-update/comment-page-1/#comment-1698</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Thu, 22 Jul 2010 23:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1453#comment-1698</guid>
		<description>That&#039;s exactly right.  Ping-pong animation is useful for keeping memory usage low for certain types of cyclic animation.

The other thing which I forgot to mention in the post is adding support for blending between animations.  I have about half the work done for supporting that, so far.</description>
		<content:encoded><![CDATA[<p>That&#8217;s exactly right.  Ping-pong animation is useful for keeping memory usage low for certain types of cyclic animation.</p>
<p>The other thing which I forgot to mention in the post is adding support for blending between animations.  I have about half the work done for supporting that, so far.</p>
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		<title>Comment on Very quick update by Marvai</title>
		<link>http://www.vectorstorm.org/2010/07/22/very-quick-update/comment-page-1/#comment-1697</link>
		<dc:creator>Marvai</dc:creator>
		<pubDate>Thu, 22 Jul 2010 21:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1453#comment-1697</guid>
		<description>I believe that means that the animation will go in reverse once it has completed, and will then reverse again, etc. So if there were 5 frames, it would draw frame 1, then 2, 3, 4, 5, 4, 3, 2, 1, 2, 3, and so on.</description>
		<content:encoded><![CDATA[<p>I believe that means that the animation will go in reverse once it has completed, and will then reverse again, etc. So if there were 5 frames, it would draw frame 1, then 2, 3, 4, 5, 4, 3, 2, 1, 2, 3, and so on.</p>
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		<title>Comment on Very quick update by Awesome Dino</title>
		<link>http://www.vectorstorm.org/2010/07/22/very-quick-update/comment-page-1/#comment-1696</link>
		<dc:creator>Awesome Dino</dc:creator>
		<pubDate>Thu, 22 Jul 2010 15:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1453#comment-1696</guid>
		<description>Ping-pong?</description>
		<content:encoded><![CDATA[<p>Ping-pong?</p>
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		<title>Comment on Ages back.. by Awesome Dino</title>
		<link>http://www.vectorstorm.org/2010/07/18/ages-back/comment-page-1/#comment-1691</link>
		<dc:creator>Awesome Dino</dc:creator>
		<pubDate>Sun, 18 Jul 2010 07:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1444#comment-1691</guid>
		<description>&quot;We represent the developing Guild, developing Guild, developing Guild!&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;We represent the developing Guild, developing Guild, developing Guild!&#8221;</p>
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		<title>Comment on Ages back.. by Alex Vostrov</title>
		<link>http://www.vectorstorm.org/2010/07/18/ages-back/comment-page-1/#comment-1690</link>
		<dc:creator>Alex Vostrov</dc:creator>
		<pubDate>Sun, 18 Jul 2010 01:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1444#comment-1690</guid>
		<description>I think that all of us would like a team of magic gnomes that programs our  really interesting game ideas.  On the other hand, I probably wouldn&#039;t be a game developer right now if such a thing existed.</description>
		<content:encoded><![CDATA[<p>I think that all of us would like a team of magic gnomes that programs our  really interesting game ideas.  On the other hand, I probably wouldn&#8217;t be a game developer right now if such a thing existed.</p>
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		<title>Comment on Lack of updates by trevor</title>
		<link>http://www.vectorstorm.org/2010/07/15/lack-of-updates/comment-page-1/#comment-1689</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Sat, 17 Jul 2010 11:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1435#comment-1689</guid>
		<description>From my point of view, whether it&#039;s called &quot;Episode 3&quot; or &quot;Half-Life 3&quot; isn&#039;t really critically important.  I could understand if Valve felt that Episode 3 was taking too long to complete, and that they needed a major engine upgrade in order to compete with the latest modern games.  And if accompanied by a major engine update, the name &quot;Half-Life 3&quot; would be appropriate.

I&#039;m sure that they wouldn&#039;t drop the storyline they have in progress.</description>
		<content:encoded><![CDATA[<p>From my point of view, whether it&#8217;s called &#8220;Episode 3&#8243; or &#8220;Half-Life 3&#8243; isn&#8217;t really critically important.  I could understand if Valve felt that Episode 3 was taking too long to complete, and that they needed a major engine upgrade in order to compete with the latest modern games.  And if accompanied by a major engine update, the name &#8220;Half-Life 3&#8243; would be appropriate.</p>
<p>I&#8217;m sure that they wouldn&#8217;t drop the storyline they have in progress.</p>
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		<title>Comment on Lack of updates by zeek</title>
		<link>http://www.vectorstorm.org/2010/07/15/lack-of-updates/comment-page-1/#comment-1688</link>
		<dc:creator>zeek</dc:creator>
		<pubDate>Thu, 15 Jul 2010 18:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1435#comment-1688</guid>
		<description>Forgotten Sands felt terrible, especially on the PC. I uninstalled it literally minutes after installing in a fed up fit of rage. No levels completed.</description>
		<content:encoded><![CDATA[<p>Forgotten Sands felt terrible, especially on the PC. I uninstalled it literally minutes after installing in a fed up fit of rage. No levels completed.</p>
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		<title>Comment on Lack of updates by Jay</title>
		<link>http://www.vectorstorm.org/2010/07/15/lack-of-updates/comment-page-1/#comment-1687</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Thu, 15 Jul 2010 17:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1435#comment-1687</guid>
		<description>Hmm, Wikipedia does not say anything about weather episode 3 is coming or not. References are from 2008 and the one paragraph mentioning it says:

&quot;No release date or other details have been announced, though some concept art has surfaced&quot;

&quot;In a March 2010 interview, Newell spoke of &quot;broadening the emotional palette&quot; of the series, and how the next Half-Life game may return to &quot;genuinely scaring the player&quot;&quot;

That doesn&#039;t confirm anything.</description>
		<content:encoded><![CDATA[<p>Hmm, Wikipedia does not say anything about weather episode 3 is coming or not. References are from 2008 and the one paragraph mentioning it says:</p>
<p>&#8220;No release date or other details have been announced, though some concept art has surfaced&#8221;</p>
<p>&#8220;In a March 2010 interview, Newell spoke of &#8220;broadening the emotional palette&#8221; of the series, and how the next Half-Life game may return to &#8220;genuinely scaring the player&#8221;"</p>
<p>That doesn&#8217;t confirm anything.</p>
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