Pixel-exact text troubles

I was going to post about various new features I’ve been adding to MMORPG Tycoon 2, but at the very last minute I noticed something very odd in my current build;  in some of the small text strings in one of the new windows, I was getting blurry text.  The sort of blurry text that…

The state of Milestone 7

I’ve been running into a number of problems with the Windows build of Milestone 7, which eventually resulted in the complete breakdown of my Windows development setup. (To the point where I can’t even open Visual Studio any more) I’m currently building up a new Windows development machine, which hopefully that should give me more…

Zoning regions

As I’m working on the current “progression” milestone, I’ve finally re-implemented “zoning”; setting the level range for regions. In the end, I decided that a simple, color-coded informational view was the best way to show that, and so I’ve mostly mimicked the view I used in MMORPG Tycoon 1, overlaid on top of the full…

Obscured glow

Ever since VectorStorm started to support non-glowing objects (Game in a Week #3: Thunderstorm), there’s been a problem with how how it performed the glow effect. The problem occurred when you drew something that doesn’t glow over something that does — the obscured glow would “show through”, as seen on the left side of this…

Milestone 5 Build

So here we are, just over two weeks after the Milestone 4 build, and we have the Milestone 5 build for you to take a look at. Take a look at the notes below, and please leave me comments about whether or not this build works for you, and any thoughts you might have! Thanks…