The Long View Part Two: Price

Last time I talked about the history of the video game industry;  how we got from coin-operated games to home consoles, and from open format consoles to proprietary ones, and how — and why — console makers keep control over the speed at which games are released on their consoles.  We also talked about how…

Thoughts on “Freemium” Games

I had a huge three-page-long essay here a few minutes ago, but I’ve changed my mind about posting it. Instead, I’m just going to make a prediction.  Please feel free to ignore this post entirely.  It’s just that the last time I made a prediction, it was in a web forum post on TIGSource, and…

The Long View. Part One: History.

For a few months, I’ve been trying to wrap my head around overarching trends in video game development, and fit them together with what’s going on right now;  perhaps to provide a bit of insight into.. well.. into whatever’s about to happen next. I want to start with some big-picture background on the industry.  Many…