Rift Atop

So as it turns out, I’ve actually spent very little time working on that Rift port of Atop.  I’ve instead been working on a user interface for buying new game regions in MMORPG Tycoon 2 (buying with in-game cash.  No real-world microtransactions here!  Although I do plan to eventually have simulated ones inside the game…

Into the Rift

I’ve taken a little time off from working on MMORPG Tycoon 2 over the past few days, and have been playing with an Oculus Rift VR headset dev kit, adding native support for it to the VectorStorm engine. It’s not in the VectorStorm trunk yet, but I’ve put it into a special “rift” branch which…

Retrospective on Game in a Week

I very nearly titled this a “post-mortem”, before realising that that’d have implied that I wasn’t going to do more Game in a Weeks. I’d like to talk for a bit about the Game in a Week process;  about what it was intended for, and about how it has worked out, and maybe about what…

Calling a mulligan on #10

Various RL stuff has come up.  Between ill housemate and friends needing emotional support, I’m just not going to get the development time which I’d need to finish something this weekend.  So I’m cancelling this attempt at GiaW #10 — will try it again once things have settled down a bit, again.  Apologies, folks!

More bugs

So today I’ve noticed that I can’t perform any 2D drawing in a 3D scene;  2D objects such as vsSprites just don’t seem to show up at all. Not sure why that is.  My plan for this game had been to basically do it using 2D objects, but in a 3D scene (to allow for…