L.A. Noire is Babylon 5

In between work, home projects, and other things, I’ve also been spending some time playing L.A. Noire, and trying to fit it into my worldview of the current state of the video game industry.  The following is going to be completely spoiler-free, so do feel free to read it whether or not you’ve played or…

GUI considerations on touchscreens

Here’s an interesting thing I’ve learned from playing around with GUI stuff on the iPhone and iPad (and I expect this to carry over to other touchscreen surfaces as well): On a finger-based touchscreen, it’s much easier and less stressful for a user to press buttons which are tall and narrow, than to press buttons…

Divvying the spoils

Something I don’t understand: I’m no longer driving into work every day.  This saves me approximately an hour every day.  I’m doing some work at home, let’s call it eight hours a day (In practice, it’s probably a little bit less than that, but for the sake of argument, let’s call it eight hours per…

More design musing

I’m sure other people doodle sensible things.  Me, I doodle GUI interfaces.  (And then obsess over whether the initial “click-drag” should start from a corner of the shape, or from the middle of the shape) Anyhow.  I’ve been thinking a lot more about how best to set up MMORPG Tycoon 2’s world building.  The more…

More on StarCraft II

So I mentioned last time that my usual thing with RTS games is to get annoyed with them and stop playing after level 5 or 6.  Well I’m here to tell you that I’ve gotten annoyed with it.  Sadly, StarCraft doesn’t number its missions, but I think I’ve done about five or six of them…