Indie in May

So it’s finally happening.  I’m wrapping up the current day job this week, and then I’ll be starting full-time on MMORPG Tycoon 2 from the start of May;  progress should be a lot more rapid once I’m reliably spending 40+ hours per week on it, instead of needing to squeeze it into the odd hour here or there between other demands on my time.

The plan is to have a milestone 4 build (roads, towns) by the end of May, and then milestone 5 (meta-game) toward the middle of July.  After that, I expect to go quiet for a while as I start focusing on graphics and content.

Wish me luck!