New exciting stuff today:
- Multiple render targets are now working in VectorStorm, and I’ve hooked up the glowing lines to render using it. Basically, this means that instead of drawing everything into a single image and trying to apply the glow afterward, I can now render glowing objects into an entirely different buffer, and composite them together afterward. This gives me a lot more freedom to create glowing elements in MMORPG Tycoon 2, since it means that only the glowing elements themselves will receive the glowing effect; this should lead to a lot less glow blowout!
- Spent a lot of time cleaning up and improving the bloom effect. Now I just need to find a nice trade-off between appearance and speed.
- Fixed resolution-switching; no longer leads to crashes!
- Half-implemented OS-native window resizing controls. (This is part of the fixes I’ve been performing for SDL retina support)