Ladies and gentlemen, cascading shadow maps are working. (High-resolution shadows up close, low-resolution in the distance. In this screenshot, all the visible shadows are low-resolution; the high-res ones are mostly only visible when you’re down near the ground)
This isn’t the best shot of the shadows; I’ll take another screenshot later tonight which will be a bit more dramatic. But I was sort of startled to see this a moment ago: AI developer cursors automatically casting shadows. I probably should disable that, since they’re not supposed to literally be present inside the game world. But it’s neat to see the shadows working.
It’s looking like I probably need a third shadow distance. The close one is really needed for when you’re actually standing on the ground. But for the shadows visible in the middle-distance here, they look a lot blockier than I’d really like. So there’s still a bit more work to be done. But overall, I’m pretty happy with where this is going.