A non-update update

Very short update today.

Windows side of the cmake build is mostly ready to go.  It actually is turning out to be a little tricky, just because of how difficult it is to guess just where different libraries might be installed on Windows.  In practice, this means a lot of hand-holding with cmake, when setting up a project file, just letting it know where you’ve installed the various required libraries and headers.

All of the source code files for VectorStorm and its testbed games compile successfully on Windows, I’m just working on sorting out the final linking stage to produce a working executable now.  Hopefully should be good to go sometime tomorrow.

Crossing fingers!

Edit a few minutes later:

Got the cmake build working in Windows as well, now.  Phew!  Now it’s mostly just a matter of cleaning up and making it pretty across all platforms!