May 30 2011
L.A. Noire is Babylon 5
In between work, home projects, and other things, I’ve also been spending some time playing L.A. Noire, and trying to fit it into my worldview of the current state of the video game industry. The following is going to be completely spoiler-free, so do feel free to read it whether or not you’ve played or are planning to play the game (and I would absolutely recommend anyone interested in the current state of the video game industry to play this game)
To begin with, I should again mention that I’ve been in the commercial video game industry (with one recent six month break) continuously for the last fourteen years; that’s more or less since the first accelerated 3D cards hit the market. My comments in this post (and indeed, all the rest of this site) reflect only my own opinions, and not those of any of the fine people who have employed me or with whom I have worked in this time.
I should also mention, just as full disclosure, that there was a point where I might have gone to work on L.A. Noire during the latter half of its seven year development timeline, and that I now know and work with people who did work on various parts of this game. I’m not going to go into any of those details, but I thought I should put it out there just as fair warning, so that people can take the following comments with any grains of salt they feel are deserved.
Full discussion is below the fold.
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