Code simplification

Old:

	float hw = width * 0.5f;
	float hh = height * 0.5f;
	// draw dark background
	vsDisplayList *list = new vsDisplayList(512);
	vsVector3D va[4] = 
	{
		vsVector2D(-hw,-hh),
		vsVector2D(hw,-hh),
		vsVector2D(-hw,hh),
		vsVector2D(hw,hh)
	};
	int ts[4] =
	{
		0,1,2,3
	};
	int ls[5] =
	{
		0,1,3,2,0
	};
	list->SetColor(vsColor(0.0f,0.0f,0.0f,0.9f));
	list->VertexArray(va,4);
	list->TriangleStrip(ts,4);
	list->SetColor( vsColor::White );
	list->LineStrip(ls,5);
	list->ClearVertexArray();
	vsFragment *fragment = new vsFragment;
	fragment->SetDisplayList(list);
	fragment->SetMaterial( "White" );
	AddFragment( fragment );


New:

	vsBox2D box( width, height );
	box.Recenter();
	AddFragment( vsMakeSolidBox2D( box, "TestimonyButton" ) );
	AddFragment( vsMakeOutlineBox2D( box, "White" ) );

This is much nicer, innit? :)

Certainly it’s a lot shorter. Both create an identical box with an identical white outline. This is just using the new “vsMakeSolidBox2D()” set of functions which were recently added to VS_Primitive.h. I really ought to have more utility functions like these; they make it an awful lot faster to quickly prototype things!