Just a quick note; I found the reason why starting points weren’t able to be placed in the Win32 build, and have uploaded a fix. The OS X build was not affected. (ed: There’s now a newer build. Links to the old build removed)
Here’s a link to the
updated Win32 build.
And for Mac users, that version is still
I’m especially interested to hear from any Win32 folks who have ATI video cards — does this work for you? We’ve only had one ATI user speak up so far, and he was having trouble..
Update: I’m definitely not successfully starting up ATI’s OpenGL drivers. I can’t imagine how it would be failing, but it definitely is. I do have a repeatable test case here, and so hopefully it won’t take too terribly long to get a build that will render successfully on ATI cards.