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	<title>Comments on: Quest visualisation</title>
	<atom:link href="http://www.vectorstorm.org/2010/02/28/quest-visualisation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1417</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Fri, 26 Mar 2010 06:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1417</guid>
		<description>I do occasionally have people tell me about MMORPG Tycoon, not realising that I wrote it.  Hasn&#039;t happened as often this last year as it did the year before.  Might become more frequent again once #2 comes out.  ;)</description>
		<content:encoded><![CDATA[<p>I do occasionally have people tell me about MMORPG Tycoon, not realising that I wrote it.  Hasn&#8217;t happened as often this last year as it did the year before.  Might become more frequent again once #2 comes out.  ;)</p>
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		<title>By: token</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1416</link>
		<dc:creator>token</dc:creator>
		<pubDate>Fri, 26 Mar 2010 01:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1416</guid>
		<description>This game sounds like its gonna shape up to be quite something! I can imagine when its done its gonna be one of those massive time sink games... Thinking civilisation hehe.

On a more random note... Anyone happen to know a guy called Anthony (tony) griffiths at reading uni? Hes my house mate and was telling me a mate of his told him about this project.... Thought it was quite funny, really is a small world

Anyhow, look forward to the next update</description>
		<content:encoded><![CDATA[<p>This game sounds like its gonna shape up to be quite something! I can imagine when its done its gonna be one of those massive time sink games&#8230; Thinking civilisation hehe.</p>
<p>On a more random note&#8230; Anyone happen to know a guy called Anthony (tony) griffiths at reading uni? Hes my house mate and was telling me a mate of his told him about this project&#8230;. Thought it was quite funny, really is a small world</p>
<p>Anyhow, look forward to the next update</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1405</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Sun, 14 Mar 2010 09:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1405</guid>
		<description>Well, the whole point of MMORPG Tycoon 2 is to modify and create a game.  As to whether MMORPG Tycoon 2 itself will be modifiable.. right now, I&#039;m not planning to intentionally make the game easy to modify.  But whatever data files I use to set up the game will all be exposed for end-users to modify, probably in plain text.  For example, the &quot;tech tree&quot; which I implemented for v1.1 (and which still exists in v2.0) is entirely defined in a simple text data file, and could easily be modified by anyone.  Similarly, the data which defines what objects look like is also all stored in plain text files.

Finally, almost everything in the third game mode is completely defined by data which I&#039;m absolutely relying on being modified by end users.  But more details on that when I finally reveal that third game mode, sometime around milestone 2.  :)

Apologies for the lack of posts recently;  been going through a busy patch at work, and chose to spend my remaining home time writing code, rather than updating the site.  Next time I do an update, it&#039;ll need to be another video.  And I&#039;m not really feeling up to creating another video just yet.</description>
		<content:encoded><![CDATA[<p>Well, the whole point of MMORPG Tycoon 2 is to modify and create a game.  As to whether MMORPG Tycoon 2 itself will be modifiable.. right now, I&#8217;m not planning to intentionally make the game easy to modify.  But whatever data files I use to set up the game will all be exposed for end-users to modify, probably in plain text.  For example, the &#8220;tech tree&#8221; which I implemented for v1.1 (and which still exists in v2.0) is entirely defined in a simple text data file, and could easily be modified by anyone.  Similarly, the data which defines what objects look like is also all stored in plain text files.</p>
<p>Finally, almost everything in the third game mode is completely defined by data which I&#8217;m absolutely relying on being modified by end users.  But more details on that when I finally reveal that third game mode, sometime around milestone 2.  :)</p>
<p>Apologies for the lack of posts recently;  been going through a busy patch at work, and chose to spend my remaining home time writing code, rather than updating the site.  Next time I do an update, it&#8217;ll need to be another video.  And I&#8217;m not really feeling up to creating another video just yet.</p>
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		<title>By: Awesome Dino</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1404</link>
		<dc:creator>Awesome Dino</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1404</guid>
		<description>If those borders are just 120-150 meters tall, then my Mountain of the Gods has no real limits, as I wanted it to be roughly twice(or perhaps three times) their height.

Also, and I know this is a tad unlikely in the near future, will MMORPG Tycoon 2 be moddable at some point?</description>
		<content:encoded><![CDATA[<p>If those borders are just 120-150 meters tall, then my Mountain of the Gods has no real limits, as I wanted it to be roughly twice(or perhaps three times) their height.</p>
<p>Also, and I know this is a tad unlikely in the near future, will MMORPG Tycoon 2 be moddable at some point?</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1399</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1399</guid>
		<description>In practice, yes, there is a maximum height limit for a mountain.  Right now, that limit is 512 meters above sea level.  (the region borders you see in the screenshots currently average about 120-150 meters tall)

With that said, it&#039;d be really easy to change that limit;  it&#039;s just a trade off between &quot;maximum supported height&quot; versus the amount of RAM needed to store height data.</description>
		<content:encoded><![CDATA[<p>In practice, yes, there is a maximum height limit for a mountain.  Right now, that limit is 512 meters above sea level.  (the region borders you see in the screenshots currently average about 120-150 meters tall)</p>
<p>With that said, it&#8217;d be really easy to change that limit;  it&#8217;s just a trade off between &#8220;maximum supported height&#8221; versus the amount of RAM needed to store height data.</p>
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	<item>
		<title>By: Awesome Dino</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1398</link>
		<dc:creator>Awesome Dino</dc:creator>
		<pubDate>Fri, 05 Mar 2010 20:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1398</guid>
		<description>Will there be a maximum limit as to how high a mountain can get? I want to create the Mountain of the Gods with a max-level group quest on it.</description>
		<content:encoded><![CDATA[<p>Will there be a maximum limit as to how high a mountain can get? I want to create the Mountain of the Gods with a max-level group quest on it.</p>
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	<item>
		<title>By: Kris015</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1395</link>
		<dc:creator>Kris015</dc:creator>
		<pubDate>Mon, 01 Mar 2010 06:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1395</guid>
		<description>Alright, thank you for a great answer! :D</description>
		<content:encoded><![CDATA[<p>Alright, thank you for a great answer! :D</p>
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	<item>
		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1394</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Sun, 28 Feb 2010 21:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1394</guid>
		<description>I guess my worry about a DLC-based payment model is that the game would have to model things that players could buy.  I mean, there&#039;d need to be something in the game economy about how much it costs the player to create a new outfit, or how much it costs the player to create a new weapon model or whatever, so that players have to make a decision about whether it&#039;s worth spending the money to make those things in the hopes that the DLC market will purchase them.

Both suggestions are things that I&#039;d really like to support..  I&#039;m just not quite sure how to fit them in yet.  I&#039;d probably want to save them for sometime after the initial release.</description>
		<content:encoded><![CDATA[<p>I guess my worry about a DLC-based payment model is that the game would have to model things that players could buy.  I mean, there&#8217;d need to be something in the game economy about how much it costs the player to create a new outfit, or how much it costs the player to create a new weapon model or whatever, so that players have to make a decision about whether it&#8217;s worth spending the money to make those things in the hopes that the DLC market will purchase them.</p>
<p>Both suggestions are things that I&#8217;d really like to support..  I&#8217;m just not quite sure how to fit them in yet.  I&#8217;d probably want to save them for sometime after the initial release.</p>
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	<item>
		<title>By: Kris015</title>
		<link>http://www.vectorstorm.org/2010/02/28/quest-visualisation/comment-page-1/#comment-1393</link>
		<dc:creator>Kris015</dc:creator>
		<pubDate>Sun, 28 Feb 2010 13:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1185#comment-1393</guid>
		<description>2 Quick questions: 

1. Will we be able to create events? (Like Santa Claus at christmas showing up and handing out presents and stuff)

2. Will we be able to make the MMORPG Free 2 Play and then with a store where the players can buy stuff, or will it be only subscribtion based MMORPGs?</description>
		<content:encoded><![CDATA[<p>2 Quick questions: </p>
<p>1. Will we be able to create events? (Like Santa Claus at christmas showing up and handing out presents and stuff)</p>
<p>2. Will we be able to make the MMORPG Free 2 Play and then with a store where the players can buy stuff, or will it be only subscribtion based MMORPGs?</p>
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