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	<title>Comments on: Quest Givers</title>
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	<link>http://www.vectorstorm.org/2010/02/23/quest-givers/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: Awesome Dino</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1390</link>
		<dc:creator>Awesome Dino</dc:creator>
		<pubDate>Fri, 26 Feb 2010 23:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1390</guid>
		<description>However, Dwarf Fortress has a very large and very loyal community. The community here isn&#039;t exactly huge. Still, if MMORPG Tycoon 2 is successful enough to go viral, it could spark a huge burst of people, many of which will likely get loyal enough to spend a bit of money on a donation now and then.

&quot;Or perhaps some special features that can be unlocked with purchase or something&quot;

Oh please no. I always despised games that limited features like that until you pay for it. Battalion: Arena being a prime example. Good game, terrible limitations.</description>
		<content:encoded><![CDATA[<p>However, Dwarf Fortress has a very large and very loyal community. The community here isn&#8217;t exactly huge. Still, if MMORPG Tycoon 2 is successful enough to go viral, it could spark a huge burst of people, many of which will likely get loyal enough to spend a bit of money on a donation now and then.</p>
<p>&#8220;Or perhaps some special features that can be unlocked with purchase or something&#8221;</p>
<p>Oh please no. I always despised games that limited features like that until you pay for it. Battalion: Arena being a prime example. Good game, terrible limitations.</p>
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	<item>
		<title>By: Ragrak</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1389</link>
		<dc:creator>Ragrak</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1389</guid>
		<description>good that will make the game feel more realistic. it was just in all your pictures there is only grass. (I understand that this might be because you haven&#039;t created the textures yet) 
PS. im not companing i just want to find out more about the game</description>
		<content:encoded><![CDATA[<p>good that will make the game feel more realistic. it was just in all your pictures there is only grass. (I understand that this might be because you haven&#8217;t created the textures yet)<br />
PS. im not companing i just want to find out more about the game</p>
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		<title>By: Ragrak</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1388</link>
		<dc:creator>Ragrak</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1388</guid>
		<description>ok thanks.</description>
		<content:encoded><![CDATA[<p>ok thanks.</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1387</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Fri, 26 Feb 2010 10:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1387</guid>
		<description>Right now, the plan is to provide a fair number of different terrain types, and then let the player change the colors and lighting of those terrains.  That&#039;s not planned for this first milestone, though;  it&#039;ll be sometime later on.</description>
		<content:encoded><![CDATA[<p>Right now, the plan is to provide a fair number of different terrain types, and then let the player change the colors and lighting of those terrains.  That&#8217;s not planned for this first milestone, though;  it&#8217;ll be sometime later on.</p>
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	<item>
		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1386</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Fri, 26 Feb 2010 10:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1386</guid>
		<description>That&#039;s true, though Dwarf Fortress seems to be unusual in its ability to survive entirely based upon donations.  But yeah, if something like that can work, that&#039;d be the best of all possible solutions.</description>
		<content:encoded><![CDATA[<p>That&#8217;s true, though Dwarf Fortress seems to be unusual in its ability to survive entirely based upon donations.  But yeah, if something like that can work, that&#8217;d be the best of all possible solutions.</p>
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		<title>By: zeek</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1384</link>
		<dc:creator>zeek</dc:creator>
		<pubDate>Fri, 26 Feb 2010 04:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1384</guid>
		<description>You&#039;d be surprised what you can do with the donation model - Dwarf Fortress dev makes a full living juts from having a donation box up. Or perhaps some special features that can be unlocked with purchase or something - hard to say.</description>
		<content:encoded><![CDATA[<p>You&#8217;d be surprised what you can do with the donation model &#8211; Dwarf Fortress dev makes a full living juts from having a donation box up. Or perhaps some special features that can be unlocked with purchase or something &#8211; hard to say.</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1383</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Thu, 25 Feb 2010 21:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1383</guid>
		<description>This is definitely one of those &quot;It&#039;ll be done when it&#039;s done&quot; projects, particularly since I&#039;m working on it in my spare time.  Some days I&#039;ll work on it for several hours after work, and other days (like yesterday), I don&#039;t manage to work on it at all.   The first &quot;milestone&quot; of the game (which presents a limited feature set and a cut-down world) shouldn&#039;t be too far away;  I estimate that there&#039;s probably about twenty to thirty hours of work left to do to get that ready to go.  It&#039;s just a matter of when I&#039;ll get to do those twenty-to-thirty hours of work.

As for whether people will have to pay for it..  I don&#039;t know.  The milestone builds will definitely be free to play;  I&#039;ll be posting them up on the site, as normal.  I keep arguing myself back and forth about the final build;  if it&#039;s for-pay, then I&#039;d be able to invest in getting some professional artwork done, some custom music, things of that sort.  And hey, if it&#039;d allow me to spend more of my time making stuff like this instead of spending most of my time working for someone else, that can only be a good thing for everyone, right?

But on the other hand, I really like not charging for the games I make;  I like that anyone can download and play them, and that I don&#039;t have to think about conversion rates or piracy or spending my time shutting down torrents, or about people being disappointed with their purchase and wanting a refund or etc.

So from a purely practical point of view..  all the upcoming milestones will be free to play.  And everyone here (who&#039;s interested to take part) will of course be invited to beta test and will get a free copy of the final game.  The final build may or may not be free to everyone as well.. I just haven&#039;t been able to make up my mind about that.</description>
		<content:encoded><![CDATA[<p>This is definitely one of those &#8220;It&#8217;ll be done when it&#8217;s done&#8221; projects, particularly since I&#8217;m working on it in my spare time.  Some days I&#8217;ll work on it for several hours after work, and other days (like yesterday), I don&#8217;t manage to work on it at all.   The first &#8220;milestone&#8221; of the game (which presents a limited feature set and a cut-down world) shouldn&#8217;t be too far away;  I estimate that there&#8217;s probably about twenty to thirty hours of work left to do to get that ready to go.  It&#8217;s just a matter of when I&#8217;ll get to do those twenty-to-thirty hours of work.</p>
<p>As for whether people will have to pay for it..  I don&#8217;t know.  The milestone builds will definitely be free to play;  I&#8217;ll be posting them up on the site, as normal.  I keep arguing myself back and forth about the final build;  if it&#8217;s for-pay, then I&#8217;d be able to invest in getting some professional artwork done, some custom music, things of that sort.  And hey, if it&#8217;d allow me to spend more of my time making stuff like this instead of spending most of my time working for someone else, that can only be a good thing for everyone, right?</p>
<p>But on the other hand, I really like not charging for the games I make;  I like that anyone can download and play them, and that I don&#8217;t have to think about conversion rates or piracy or spending my time shutting down torrents, or about people being disappointed with their purchase and wanting a refund or etc.</p>
<p>So from a purely practical point of view..  all the upcoming milestones will be free to play.  And everyone here (who&#8217;s interested to take part) will of course be invited to beta test and will get a free copy of the final game.  The final build may or may not be free to everyone as well.. I just haven&#8217;t been able to make up my mind about that.</p>
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	<item>
		<title>By: Ragrak</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1382</link>
		<dc:creator>Ragrak</dc:creator>
		<pubDate>Thu, 25 Feb 2010 18:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1382</guid>
		<description>allso will the texture of the ground be changeable? like could we make desarts and grass lands?</description>
		<content:encoded><![CDATA[<p>allso will the texture of the ground be changeable? like could we make desarts and grass lands?</p>
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	</item>
	<item>
		<title>By: Ragrak</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1381</link>
		<dc:creator>Ragrak</dc:creator>
		<pubDate>Thu, 25 Feb 2010 18:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1381</guid>
		<description>oh good :)</description>
		<content:encoded><![CDATA[<p>oh good :)</p>
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	<item>
		<title>By: Awesome Dino</title>
		<link>http://www.vectorstorm.org/2010/02/23/quest-givers/comment-page-1/#comment-1380</link>
		<dc:creator>Awesome Dino</dc:creator>
		<pubDate>Thu, 25 Feb 2010 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1175#comment-1380</guid>
		<description>I heavily doubt that we&#039;ll have to pay for the end product, since version 1 and the betas were all free-to-play.</description>
		<content:encoded><![CDATA[<p>I heavily doubt that we&#8217;ll have to pay for the end product, since version 1 and the betas were all free-to-play.</p>
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