<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: With Monsters</title>
	<atom:link href="http://www.vectorstorm.org/2010/02/20/with-monsters/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org/2010/02/20/with-monsters/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
	<lastBuildDate>Sun, 29 Jan 2012 11:47:27 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2010/02/20/with-monsters/comment-page-1/#comment-1373</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Mon, 22 Feb 2010 08:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1157#comment-1373</guid>
		<description>Interesting thought, Dan.  Right now, the monsters are all individually placed, and behave individually.  That&#039;s kind of the &quot;World of Warcraft&quot; approach (except that the Warcraft monsters wander around on their own, whereas those here remain totally static).  By comparison, games like Champions Online are based around groups of monsters who act in concert;  that is, if you attract the notice of even one of them, all the monsters will attack you.

Right now, I think I need to keep the monsters separate, though..  but it&#039;s definitely something that&#039;ll be worth supporting, once I add in support for teams.  (that&#039;ll probably be either milestone 2 or 3)</description>
		<content:encoded><![CDATA[<p>Interesting thought, Dan.  Right now, the monsters are all individually placed, and behave individually.  That&#8217;s kind of the &#8220;World of Warcraft&#8221; approach (except that the Warcraft monsters wander around on their own, whereas those here remain totally static).  By comparison, games like Champions Online are based around groups of monsters who act in concert;  that is, if you attract the notice of even one of them, all the monsters will attack you.</p>
<p>Right now, I think I need to keep the monsters separate, though..  but it&#8217;s definitely something that&#8217;ll be worth supporting, once I add in support for teams.  (that&#8217;ll probably be either milestone 2 or 3)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Haraj</title>
		<link>http://www.vectorstorm.org/2010/02/20/with-monsters/comment-page-1/#comment-1372</link>
		<dc:creator>Dan Haraj</dc:creator>
		<pubDate>Mon, 22 Feb 2010 02:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=1157#comment-1372</guid>
		<description>It also will look better when you start putting monsters into mobs and spreading them out like that instead. Maybe you should actually abstract monsters into mobs instead of dealing always with individual monsters to reduce processing per monster so that you can put in bigger mobs at only a slightly higher cost.</description>
		<content:encoded><![CDATA[<p>It also will look better when you start putting monsters into mobs and spreading them out like that instead. Maybe you should actually abstract monsters into mobs instead of dealing always with individual monsters to reduce processing per monster so that you can put in bigger mobs at only a slightly higher cost.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

