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	<title>Comments on: Still Here</title>
	<atom:link href="http://www.vectorstorm.org/2009/08/16/still-here/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org/2009/08/16/still-here/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: token88</title>
		<link>http://www.vectorstorm.org/2009/08/16/still-here/comment-page-1/#comment-980</link>
		<dc:creator>token88</dc:creator>
		<pubDate>Tue, 18 Aug 2009 19:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=659#comment-980</guid>
		<description>Hi, good to see new people following the game. I sort of stopped following a while, not intentionally though. But anyway things look to be going great. seeing buildings being placed i can almost taste the tycoon goodness!</description>
		<content:encoded><![CDATA[<p>Hi, good to see new people following the game. I sort of stopped following a while, not intentionally though. But anyway things look to be going great. seeing buildings being placed i can almost taste the tycoon goodness!</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2009/08/16/still-here/comment-page-1/#comment-979</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Tue, 18 Aug 2009 08:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=659#comment-979</guid>
		<description>Selling the game is a possibility that I haven&#039;t ruled out, but I&#039;m not really certain one way or the other yet.  I think I feel more comfortable leaving it free or just accepting optional donations, but we&#039;ll see how I&#039;m feeling when it gets closer to being of releasable quality.  I won&#039;t be pitching this game to my employer;  this is my baby, and so I don&#039;t want to be able to blame anybody but myself for screwing it up.  ;)

And on the topic of &quot;screwing it up&quot;, I&#039;m not expecting to make my self-imposed Wednesday deadline;  I woke up extremely ill this morning, and have basically lost the day to recuperating.  And now, back to bed for me.</description>
		<content:encoded><![CDATA[<p>Selling the game is a possibility that I haven&#8217;t ruled out, but I&#8217;m not really certain one way or the other yet.  I think I feel more comfortable leaving it free or just accepting optional donations, but we&#8217;ll see how I&#8217;m feeling when it gets closer to being of releasable quality.  I won&#8217;t be pitching this game to my employer;  this is my baby, and so I don&#8217;t want to be able to blame anybody but myself for screwing it up.  ;)</p>
<p>And on the topic of &#8220;screwing it up&#8221;, I&#8217;m not expecting to make my self-imposed Wednesday deadline;  I woke up extremely ill this morning, and have basically lost the day to recuperating.  And now, back to bed for me.</p>
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		<title>By: Dan Haraj</title>
		<link>http://www.vectorstorm.org/2009/08/16/still-here/comment-page-1/#comment-977</link>
		<dc:creator>Dan Haraj</dc:creator>
		<pubDate>Mon, 17 Aug 2009 23:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=659#comment-977</guid>
		<description>Are you intending to sell this game? I would buy it! Hell, pitch it to your employer :p</description>
		<content:encoded><![CDATA[<p>Are you intending to sell this game? I would buy it! Hell, pitch it to your employer :p</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2009/08/16/still-here/comment-page-1/#comment-976</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Sun, 16 Aug 2009 13:08:48 +0000</pubDate>
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		<description>If I get the MMORPG Tycoon 1 functionality working by the end of Wednesday, then there might be a tech demo on Thursday.  But there&#039;ll be a lot of things which won&#039;t work properly yet.  For example, all the buildings will look approximately the same, there won&#039;t be any terrain customisation support, etc. 

I&#039;ve been wanting to get a tech demo out for a long time, to hear about performance on a wider variety of systems, and to what extent performance can be improved on slower systems by adjusting draw distances and suchlike.</description>
		<content:encoded><![CDATA[<p>If I get the MMORPG Tycoon 1 functionality working by the end of Wednesday, then there might be a tech demo on Thursday.  But there&#8217;ll be a lot of things which won&#8217;t work properly yet.  For example, all the buildings will look approximately the same, there won&#8217;t be any terrain customisation support, etc. </p>
<p>I&#8217;ve been wanting to get a tech demo out for a long time, to hear about performance on a wider variety of systems, and to what extent performance can be improved on slower systems by adjusting draw distances and suchlike.</p>
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		<title>By: Wickedgenius</title>
		<link>http://www.vectorstorm.org/2009/08/16/still-here/comment-page-1/#comment-975</link>
		<dc:creator>Wickedgenius</dc:creator>
		<pubDate>Sun, 16 Aug 2009 12:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=659#comment-975</guid>
		<description>Will you be giving us something to play around with on Wednesday then?

*Starts praying*</description>
		<content:encoded><![CDATA[<p>Will you be giving us something to play around with on Wednesday then?</p>
<p>*Starts praying*</p>
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