Jul 21
Region Borders
You’ll all remember the zones from MMORPG Tycoon 1.0; you set level ranges on them, to specify the monster levels to be found within them. In 2.0, these areas of your MMORPG world are called “Regions”, and will have editable boundaries and configurable graphics settings. There will be impassable boundaries between all regions (once finished, these impassable boundaries will usually be mountain ranges. But here, I’m just using fifty-meter-high plateaux), so your subscribers will only be able to travel from one region into another via paths or roads that you create. Here, we’re looking at a corner between four different regions. For the sake of interest, each of these four regions encloses approximately 1.7 square kilometers of space, and there are just over 200 regions in the full MMORPG world. Though about half of those are ocean, by default.
Now that I finally have these regions working properly (though unattractively) within the streaming world system, I’m ready to start placing buildings, walls, and roads within the world, as well as other terrain-changing features.

July 25th, 2009 at 4:54 am
“But here, I’m just using fifty-meter-high plateaux” i love that sentence xD
July 25th, 2009 at 5:46 am
This is really coming along nicely, when roads are built across the upcoming mountains will tunnels be dug through the mountains? A whole new dungeon to get to the next region?
hmm.. Either way I really like how much this is coming along, I haven’t been watching for very long (only a few months) but it’s progressing far quicker than any other game I’m looking forward to :)
July 25th, 2009 at 1:51 pm
The plan is that roads will carve through mountains, making navigable passes; they won’t carve tunnels. (Tunnels are a possibility in the future, but I’m not planning to implement them in the first release, as they’re much more complicated to implement than mountain passes)
And if you want a dungeon, you’ll need to place it manually; even with region creation set to automatic, your simulated designers won’t place them automatically, because they’ll be extremely expensive to create. The current plan is that in the first release, the dungeons will act like buildings; you won’t actually be able to design their layouts or look inside. But I do hope to set up a simple dungeon design system for a later release.