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	<title>Comments on: Make a sandwich and grab a soda</title>
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	<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: CogDissident</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-948</link>
		<dc:creator>CogDissident</dc:creator>
		<pubDate>Fri, 17 Jul 2009 14:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-948</guid>
		<description>Dwarf fortress manages to avoid flak for the lengthy creation time of the world, through giving player feedback. I say, show a zoomed out view of the world, with it all black and flat, and let the user &quot;see&quot; the world&#039;s rolling hills being created. It may double the amount of time needed, but the player will not mind it nearly as much.</description>
		<content:encoded><![CDATA[<p>Dwarf fortress manages to avoid flak for the lengthy creation time of the world, through giving player feedback. I say, show a zoomed out view of the world, with it all black and flat, and let the user &#8220;see&#8221; the world&#8217;s rolling hills being created. It may double the amount of time needed, but the player will not mind it nearly as much.</p>
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		<title>By: Dan Haraj</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-947</link>
		<dc:creator>Dan Haraj</dc:creator>
		<pubDate>Fri, 17 Jul 2009 12:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-947</guid>
		<description>Word up from Sydney (on vacation) :)

Dwarf Fortress used to take upwards of 10 minutes to create its world in earlier versions! On slow machines it could take over 30 minutes! The later releases tend to keep the time consistent to about 5 minutes. I wouldn&#039;t worry about the monolithic initial install.</description>
		<content:encoded><![CDATA[<p>Word up from Sydney (on vacation) :)</p>
<p>Dwarf Fortress used to take upwards of 10 minutes to create its world in earlier versions! On slow machines it could take over 30 minutes! The later releases tend to keep the time consistent to about 5 minutes. I wouldn&#8217;t worry about the monolithic initial install.</p>
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		<title>By: Paul</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-946</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 16 Jul 2009 02:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-946</guid>
		<description>but then take a look at a modern game like sims 3, a game that already has a massive following, and its got a huge load time when someone wants to start a new game.  yet they keep doing it, b/c its awesome.  I think that if MMORGPT has quality and huge replay value, no one is going to get fed up with a starting load screen to the point where they shout out &quot;I Proclaim This Load Screen Ludicrous In The Utmost; I Will Forevermore Endeavor To Instead Bake Toast Upon The Merest Thought of MMORPGT!&quot;  especially if the load is for the beginning only.  Sweat not my friend, for we have moste severe faithe in thine abilities.</description>
		<content:encoded><![CDATA[<p>but then take a look at a modern game like sims 3, a game that already has a massive following, and its got a huge load time when someone wants to start a new game.  yet they keep doing it, b/c its awesome.  I think that if MMORGPT has quality and huge replay value, no one is going to get fed up with a starting load screen to the point where they shout out &#8220;I Proclaim This Load Screen Ludicrous In The Utmost; I Will Forevermore Endeavor To Instead Bake Toast Upon The Merest Thought of MMORPGT!&#8221;  especially if the load is for the beginning only.  Sweat not my friend, for we have moste severe faithe in thine abilities.</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-945</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Wed, 15 Jul 2009 22:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-945</guid>
		<description>Actually, JD, what you describe is exactly how the &quot;on demand&quot; approach works right now, except that instead of having nine chunks, there are 64 of them (each chunk is currently a 256x256 meter block, so 64 chunks gives you four square kilometers of terrain).  I&#039;ll have to make that &#039;64&#039; figure a tunable option as well, so people who want to improve their frame rate can turn it down, and people who want a longer draw distance can turn it up.

Sounds like opinion is split enough that I need to make it optional which way to have the world generation work.  Thanks for the input, guys!</description>
		<content:encoded><![CDATA[<p>Actually, JD, what you describe is exactly how the &#8220;on demand&#8221; approach works right now, except that instead of having nine chunks, there are 64 of them (each chunk is currently a 256&#215;256 meter block, so 64 chunks gives you four square kilometers of terrain).  I&#8217;ll have to make that &#8217;64&#8242; figure a tunable option as well, so people who want to improve their frame rate can turn it down, and people who want a longer draw distance can turn it up.</p>
<p>Sounds like opinion is split enough that I need to make it optional which way to have the world generation work.  Thanks for the input, guys!</p>
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		<title>By: Wickedgenius</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-944</link>
		<dc:creator>Wickedgenius</dc:creator>
		<pubDate>Wed, 15 Jul 2009 17:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-944</guid>
		<description>I would rather wait at start up. Mainly because stuttering irritates the hell out of me but also because my computer being of a reasonable spec wouldn&#039;t take too long to generate the world.</description>
		<content:encoded><![CDATA[<p>I would rather wait at start up. Mainly because stuttering irritates the hell out of me but also because my computer being of a reasonable spec wouldn&#8217;t take too long to generate the world.</p>
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		<title>By: JD</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-943</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Wed, 15 Jul 2009 12:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-943</guid>
		<description>Having to wait 60+ seconds to begin a game can be annoying.  If it were coupled with an intro movie, then the first time through might not be noticeable.  But, if you had decent replay value, the desire for skipping the intro movie would become a problem (since you&#039;d be gen&#039;ing the terrain behind the scenes).

What if you did a mix of both ... pre-generate the current chunk and the one more in every direction.  Using the keypad as a visual ... player is at 5 and you&#039;ve gen&#039;d 1,2,3,4,6,7,8,9.  Then, as the player moves to the edge (let&#039;s say chunk 4), that would become the center point and you&#039;d gen the needed squares to maintain a &quot;genned&quot; box around the player (you&#039;d have 7, 8, 5, 1, 2 already from the previous gen).

Make sense?  It&#039;s tough to explain in a 1&quot; box.  It&#039;s a method I&#039;ve used in random world-type projects.  It&#039;s more complicated than on-demand or pre-gen&#039;d, but it gives you the immediate start-up and buffers the player from hitches when entering new areas of the world.</description>
		<content:encoded><![CDATA[<p>Having to wait 60+ seconds to begin a game can be annoying.  If it were coupled with an intro movie, then the first time through might not be noticeable.  But, if you had decent replay value, the desire for skipping the intro movie would become a problem (since you&#8217;d be gen&#8217;ing the terrain behind the scenes).</p>
<p>What if you did a mix of both &#8230; pre-generate the current chunk and the one more in every direction.  Using the keypad as a visual &#8230; player is at 5 and you&#8217;ve gen&#8217;d 1,2,3,4,6,7,8,9.  Then, as the player moves to the edge (let&#8217;s say chunk 4), that would become the center point and you&#8217;d gen the needed squares to maintain a &#8220;genned&#8221; box around the player (you&#8217;d have 7, 8, 5, 1, 2 already from the previous gen).</p>
<p>Make sense?  It&#8217;s tough to explain in a 1&#8243; box.  It&#8217;s a method I&#8217;ve used in random world-type projects.  It&#8217;s more complicated than on-demand or pre-gen&#8217;d, but it gives you the immediate start-up and buffers the player from hitches when entering new areas of the world.</p>
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		<title>By: Meerkat</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-942</link>
		<dc:creator>Meerkat</dc:creator>
		<pubDate>Tue, 14 Jul 2009 21:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-942</guid>
		<description>I say add an option to choose the first or second option. Then the player can choose for themself.</description>
		<content:encoded><![CDATA[<p>I say add an option to choose the first or second option. Then the player can choose for themself.</p>
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		<title>By: Jordan</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-941</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Tue, 14 Jul 2009 06:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-941</guid>
		<description>I absolutely vote pre-generation. Imagine you&#039;re watching a 60-second video on YouTube. Would you rather wait 10 seconds before playing it, or have it stop for 1 second every 6 seconds? No thank you.
Dwarf Fortress&#039; world generation takes at least as long as yours will ever take, and it&#039;s well worth the wait. I prefer being able to make a sandwich and grab a soda rather than have a huge number of pauses long enough to be annoying but short enough that I can&#039;t fiddle with a rubik&#039;s cube.</description>
		<content:encoded><![CDATA[<p>I absolutely vote pre-generation. Imagine you&#8217;re watching a 60-second video on YouTube. Would you rather wait 10 seconds before playing it, or have it stop for 1 second every 6 seconds? No thank you.<br />
Dwarf Fortress&#8217; world generation takes at least as long as yours will ever take, and it&#8217;s well worth the wait. I prefer being able to make a sandwich and grab a soda rather than have a huge number of pauses long enough to be annoying but short enough that I can&#8217;t fiddle with a rubik&#8217;s cube.</p>
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		<title>By: Caligari</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-940</link>
		<dc:creator>Caligari</dc:creator>
		<pubDate>Tue, 14 Jul 2009 04:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-940</guid>
		<description>I&#039;d go the other way - I don&#039;t mind waiting for an unreasonable period of time when I start (I DO install most every 360 game to the hard drive, now), especially if the payoff is less breaking into the experience while I&#039;m playing. I figure that if I&#039;m going to dedicate any period of time to a game I&#039;d rather maintain my involvement AFTER waiting to start.

Sounds like giving the option is a real possibility to consider...</description>
		<content:encoded><![CDATA[<p>I&#8217;d go the other way &#8211; I don&#8217;t mind waiting for an unreasonable period of time when I start (I DO install most every 360 game to the hard drive, now), especially if the payoff is less breaking into the experience while I&#8217;m playing. I figure that if I&#8217;m going to dedicate any period of time to a game I&#8217;d rather maintain my involvement AFTER waiting to start.</p>
<p>Sounds like giving the option is a real possibility to consider&#8230;</p>
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		<title>By: langel</title>
		<link>http://www.vectorstorm.org/2009/07/13/make-a-sandwich-and-grab-a-soda/comment-page-1/#comment-939</link>
		<dc:creator>langel</dc:creator>
		<pubDate>Mon, 13 Jul 2009 17:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=628#comment-939</guid>
		<description>I would go with the occasional stutter and a progress bar.  But, perhaps, you could also put an option in the settings to flesh out the entire map if the user wants to.</description>
		<content:encoded><![CDATA[<p>I would go with the occasional stutter and a progress bar.  But, perhaps, you could also put an option in the settings to flesh out the entire map if the user wants to.</p>
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