Instead, today I worked on sky rendering. In the previous screenshots I’ve shown, the MMORPG Tycoon sky was a flat gradient that was drawn behind the terrain; that gradient remained exactly the same, whether you were looking up or down or whatever. Today I threw that out, and replaced it with a proper sky dome, and added some moving cloud layers. I quite like how they’ve come out, actually.
I’ll start on procedural buildings tomorrow, honest. I’m not expecting to have much in the way of viewable results for a few days; there’s a lot of groundwork that has to be covered first!