Mar 30
MMORPG Tycoon 2.0, Development Begins
So I’ve officially started development on MMORPG Tycoon 2.0. I’m expecting this to be a lengthy development, and I’m expecting to occasionally make diversions into “Game in a Week” or other such offerings. But for the moment, I’m focusing hard on Tycoon development. This is the first screenshot of very simple terrain generation and rendering. It’s using the “Lord” grass texture as a placeholder, but is doing proper lighting and rendering.
Game design discussions are to come. But I’m happy enough about having a real screenshot to show off that I just had to post it now.

March 31st, 2009 at 12:32 am
Nice Screenshot.
March 31st, 2009 at 12:43 am
Hooray!
March 31st, 2009 at 5:34 am
Waiting for the first beta :P
Will you make it open source?
March 31st, 2009 at 10:45 am
great! I so glad ur back on this game. It will be epic.
U know the other day I had a thought… This game has a huge Market every mmo player will probs give it a ago. And since the Market is about 20-25m that’s slot of cash even if it costs just £5. And u could easily use steam to distribute. What are u thoughts Trevor?
Besides that I am glad to new work isstarting can’t wait to try working dungeons !!!
(shotgun ur no1 fanboi spot!)
April 1st, 2009 at 10:20 pm
Right now, I’m not making or planning to make any money off of the things I do on this site (actually, bandwidth and hosting puts me a fair bit out of pocket); I have a full-time job to pay my rent; development here is more of a hobby, where I can do anything I like without worrying about whether or not it’s commercial or people will want to pay for it. I kind of like it being that way. :)
April 3rd, 2009 at 6:00 am
ahh thats a fair enough policy.was just a random idea.
April 26th, 2009 at 6:36 am
Another one huray I loved the last version