“Lord, save us from that horrible land” screenshot for the day.
Added automatic mipmaps to VectorStorm textures. Major optimisations to map drawing. Added tonal variation to map coloration.
More engine bug fixes for the rendering of textured geometry.
January 7th, 2009 at 8:54 am
Sounds like the ambition of mmorpg tycoon is being to rub off on your games in a week! probably i good thing though. looking forward to it.
and im still following mmorpg tycoon and still excited!
January 7th, 2009 at 6:27 pm
This is absolutely true. This particular Game in a Week was too ambitious for the week, largely because VectorStorm wasn’t ready for this sort of tech; I’ve spent much more time adding tech to the engine than actually building the game!
Ordinarily, I would have dumped this tech and implemented the game entirely in 2D on Sunday, to finish the Game in a Week by the deadline.. but the tech is all extremely applicable to MMORPG Tycoon v2.0, so I’ve stuck with it.. I’m now hoping to have Lord finished this coming weekend. But it’s probably going to be a rocky release, like the original few Game in a Week games were, as new engine technologies were being tested by lots of new people on hardware different from my own.