Oct 12 2008

MMORPG Tycoon 1.1, the progress to alpha

Tag: VectorStormtrevor @ 10:13 pm

I just wanted to make a quick post here about how things are going with MMORPG Tycoon 1.1.  I mentioned about two weeks ago that I was expecting to have MMORPG Tycoon begin alpha testing today.  As it turns out, that’s not going to happen, but it won’t be more than one more week.

In game development, there are several stages that a game passes through.  Many games have pre-production, which consists of design work and other conceptual work performed before anyone starts actually building the game.  Then you have general development, a first-playable, alpha, beta, and then one or more release candidates, before you have your gold master.

Now, the precise definitions of some of these stages vary from company to company, but here I’m going to be using the most common definitions I’ve encountered, which I’m also using for my VectorStorm games, and then I’ll explain why MMORPG Tycoon is missing its alpha testing date.  All that and more, below the fold.

Continue reading “MMORPG Tycoon 1.1, the progress to alpha”


Oct 04 2008

MMORPG Tycoon 1.1, call for music

Tag: VectorStormtrevor @ 3:44 pm

Hi, folks!  This is just going to be a quick post, as I’m pretty busy working on MMORPG Tycoon, but I’m searching for some good music to include in v1.1.  I liked the electronica that I used in v1.0, but I’d really like to move toward something a little different for v1.1.

I can’t offer money at this point (I don’t earn anything from the games offered here, so there are no profits to share),  but as you’ve probably seen from the games I’ve released so far, musician credits are always above mine, and include website URLs and whatever other information is appropriate.  I can’t guarantee what sort of reception v1.1 will get, of course, but MMORPG Tycoon 1.0 had well over 10,000 unique downloads in its first four weeks, and has been mentioned in a couple of print magazines and a whole bunch of major websites, so one could certainly get a little exposure from being included here.

For MMORPG Tycoon 1.1, I’m currently hoping for something orchestral and rousing, without lyrics (though the right track could certainly change my mind about that).  It really needs to be at least three minutes long, and longer than that is better.  But I’m always keeping my ear out for fun music, and I’d be thrilled to hear other styles as well;  my list of “music tracks I’d like to use in a game someday” is starting to get a little low.

So if you have music samples, or if you just want to chat or something, you can reach me at ‘trevor *at* vectorstorm *dot* org’.


Oct 02 2008

More MMORPG Tycoon development

Tag: VectorStormtrevor @ 10:48 pm

For your entertainment, a screenshot of the current development build of MMORPG Tycoon 1.1.  The new buildings you can see here are a dungeon in the northwest of the region, a capital city in the northeast, and a tavern in the southeast (the little tent-looking thing on the road between the town and the starting area).

As you can see from the new building pane on the left, there’s space for one more build button.  I did have something in mind for it, but I seem to have totally forgotten what it was.  But I’m sure it’ll come back to me soon, so I’m just going to be leaving the space blank until then.

I’m planning to have MMORPG Tycoon 1.1 into testing toward the end of next week (sometime around October 12th), and then it’ll just be a matter of sorting out any


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