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	<title>Comments on: RasterStorm</title>
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	<link>http://www.vectorstorm.org/2008/10/20/rasterstorm/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2008/10/20/rasterstorm/comment-page-1/#comment-639</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Tue, 11 Nov 2008 09:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=294#comment-639</guid>
		<description>Apologies!  Even with all the games I&#039;ve made with it, the &quot;VectorStorm&quot; library  is still really in early development;  its API hasn&#039;t stabilised enough for me to really feel comfortable locking it down.  And so in order to keep all the different games compiling, each one contains the source code for the VectorStorm library as it was at the time that the game was made.

Core development on VectorStorm is happening inside the &quot;VectorStorm Test Games&quot; repository;  use a subversion client to grab the code from there and you should be good to go (or you can just browse the code directly in your web browser, using the subversion repository url, if you prefer).

VectorStorm is currently covered under the GPLv3, so be careful in how you use its code.  If you want to do something non-GPL-compatible with it, send me an e-mail;  I&#039;m not at all opposed to that idea, but for the moment, I&#039;d like to consider things like that on a case-by-case basis.  :)</description>
		<content:encoded><![CDATA[<p>Apologies!  Even with all the games I&#8217;ve made with it, the &#8220;VectorStorm&#8221; library  is still really in early development;  its API hasn&#8217;t stabilised enough for me to really feel comfortable locking it down.  And so in order to keep all the different games compiling, each one contains the source code for the VectorStorm library as it was at the time that the game was made.</p>
<p>Core development on VectorStorm is happening inside the &#8220;VectorStorm Test Games&#8221; repository;  use a subversion client to grab the code from there and you should be good to go (or you can just browse the code directly in your web browser, using the subversion repository url, if you prefer).</p>
<p>VectorStorm is currently covered under the GPLv3, so be careful in how you use its code.  If you want to do something non-GPL-compatible with it, send me an e-mail;  I&#8217;m not at all opposed to that idea, but for the moment, I&#8217;d like to consider things like that on a case-by-case basis.  :)</p>
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		<title>By: Ben Sizer</title>
		<link>http://www.vectorstorm.org/2008/10/20/rasterstorm/comment-page-1/#comment-636</link>
		<dc:creator>Ben Sizer</dc:creator>
		<pubDate>Mon, 10 Nov 2008 15:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=294#comment-636</guid>
		<description>Hey, sorry if this is a stupid question, but... where is VectorStorm? The &quot;About VectorStorm&quot; page says, &quot;Check the links in the sidebar to pre-built binaries of VectorStorm releases, to its public subversion repository, and to further news updates about its development.&quot; but there is no link in the sidebar to VectorStorm itself (just games made with it), nor a link to the Subversion repository either.</description>
		<content:encoded><![CDATA[<p>Hey, sorry if this is a stupid question, but&#8230; where is VectorStorm? The &#8220;About VectorStorm&#8221; page says, &#8220;Check the links in the sidebar to pre-built binaries of VectorStorm releases, to its public subversion repository, and to further news updates about its development.&#8221; but there is no link in the sidebar to VectorStorm itself (just games made with it), nor a link to the Subversion repository either.</p>
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