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	<title>Comments on: MMORPG Tycoon Spline Roads</title>
	<atom:link href="http://www.vectorstorm.org/2008/08/13/mmorpg-tycoon-spline-roads/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org/2008/08/13/mmorpg-tycoon-spline-roads/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2008/08/13/mmorpg-tycoon-spline-roads/comment-page-1/#comment-301</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Mon, 18 Aug 2008 09:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=233#comment-301</guid>
		<description>They&#039;re still rendered as vectors.  You could do this with a real-world vector graphic display, no problem.  :)

(Did I mention that I&#039;ve halfway added textures to the game engine?  That&#039;s the one to get outraged about.  I mean, once I get around to finishing support for them.)</description>
		<content:encoded><![CDATA[<p>They&#8217;re still rendered as vectors.  You could do this with a real-world vector graphic display, no problem.  :)</p>
<p>(Did I mention that I&#8217;ve halfway added textures to the game engine?  That&#8217;s the one to get outraged about.  I mean, once I get around to finishing support for them.)</p>
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		<title>By: Liam</title>
		<link>http://www.vectorstorm.org/2008/08/13/mmorpg-tycoon-spline-roads/comment-page-1/#comment-299</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Mon, 18 Aug 2008 00:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=233#comment-299</guid>
		<description>Splines? Splines in _Vector_Storm? :)</description>
		<content:encoded><![CDATA[<p>Splines? Splines in _Vector_Storm? :)</p>
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		<title>By: Dan Haraj</title>
		<link>http://www.vectorstorm.org/2008/08/13/mmorpg-tycoon-spline-roads/comment-page-1/#comment-292</link>
		<dc:creator>Dan Haraj</dc:creator>
		<pubDate>Thu, 14 Aug 2008 18:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=233#comment-292</guid>
		<description>Cool</description>
		<content:encoded><![CDATA[<p>Cool</p>
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		<title>By: Aeon</title>
		<link>http://www.vectorstorm.org/2008/08/13/mmorpg-tycoon-spline-roads/comment-page-1/#comment-291</link>
		<dc:creator>Aeon</dc:creator>
		<pubDate>Thu, 14 Aug 2008 17:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=233#comment-291</guid>
		<description>It looks nice, but I&#039;d prefer a little more wobble in the roads, instead of straight lines. Realistic roads rarely happen in straight lines. I suppose that would be up to the player, though. Who says people couldn&#039;t eventually make a futuristic MMORPG, where straight roads would look better?</description>
		<content:encoded><![CDATA[<p>It looks nice, but I&#8217;d prefer a little more wobble in the roads, instead of straight lines. Realistic roads rarely happen in straight lines. I suppose that would be up to the player, though. Who says people couldn&#8217;t eventually make a futuristic MMORPG, where straight roads would look better?</p>
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