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	<title>Comments on: MMORPG Tycoon post-mortem.  Sorta.</title>
	<atom:link href="http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: Chris</title>
		<link>http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/comment-page-1/#comment-138</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 15 Jun 2008 11:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=172#comment-138</guid>
		<description>About the subscriber cap/rival issue. Making the rivals have fewer subscribers would work, too. I just want to be able to claw my way up to where they are. You could also switch to just showing concurrent connections and &quot;market share&quot; (not total subscriber count). That might let you limit the concurrent connections without it being obviously unrealistic. 

Anyway, sorry for all the unsolicited suggestions. Just take it as a sign of how much I enjoyed your game. (;</description>
		<content:encoded><![CDATA[<p>About the subscriber cap/rival issue. Making the rivals have fewer subscribers would work, too. I just want to be able to claw my way up to where they are. You could also switch to just showing concurrent connections and &#8220;market share&#8221; (not total subscriber count). That might let you limit the concurrent connections without it being obviously unrealistic. </p>
<p>Anyway, sorry for all the unsolicited suggestions. Just take it as a sign of how much I enjoyed your game. (;</p>
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		<title>By: token88</title>
		<link>http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/comment-page-1/#comment-125</link>
		<dc:creator>token88</dc:creator>
		<pubDate>Fri, 13 Jun 2008 09:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=172#comment-125</guid>
		<description>Awesome game, awesome idea, as others have stated this could go so far. 
Please could youa dd an option to turn sound off, after a while the music gets annoying.</description>
		<content:encoded><![CDATA[<p>Awesome game, awesome idea, as others have stated this could go so far.<br />
Please could youa dd an option to turn sound off, after a while the music gets annoying.</p>
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		<title>By: Good_Punk</title>
		<link>http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/comment-page-1/#comment-122</link>
		<dc:creator>Good_Punk</dc:creator>
		<pubDate>Thu, 12 Jun 2008 15:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=172#comment-122</guid>
		<description>This game has so much potential!
I hope that you get enough credits to keep motivated for making updates :D
There are tons of possible features to keep ME addicted :P</description>
		<content:encoded><![CDATA[<p>This game has so much potential!<br />
I hope that you get enough credits to keep motivated for making updates <img src='http://www.vectorstorm.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
There are tons of possible features to keep ME addicted <img src='http://www.vectorstorm.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/comment-page-1/#comment-119</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Thu, 12 Jun 2008 09:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=172#comment-119</guid>
		<description>I kind of agree about the towns and spawn point interface (same is true of starting areas);  I initially did that because I thought that people wouldn&#039;t want to be placing multiple towns at once;  I was just trying to keep people from placing several towns right on top of each other by accidental double-clicks, but it does seem to be sort of annoying the way it is now.  But in any case, town construction is changing in 1.1 and so I&#039;m not going to bother modifying the current interface.  :)

And yes, the 10,000 subscriber cap isn&#039;t great..  I&#039;m hoping to have version 1.1 running at a decent clip with millions of subscribers (though probably still limited to only 10,000 actually logged in at any one time).  I haven&#039;t quite figured out how to do it without bringing a reasonable computer to its knees, yet, but I&#039;m getting there.  ;)</description>
		<content:encoded><![CDATA[<p>I kind of agree about the towns and spawn point interface (same is true of starting areas);  I initially did that because I thought that people wouldn&#8217;t want to be placing multiple towns at once;  I was just trying to keep people from placing several towns right on top of each other by accidental double-clicks, but it does seem to be sort of annoying the way it is now.  But in any case, town construction is changing in 1.1 and so I&#8217;m not going to bother modifying the current interface.  <img src='http://www.vectorstorm.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And yes, the 10,000 subscriber cap isn&#8217;t great..  I&#8217;m hoping to have version 1.1 running at a decent clip with millions of subscribers (though probably still limited to only 10,000 actually logged in at any one time).  I haven&#8217;t quite figured out how to do it without bringing a reasonable computer to its knees, yet, but I&#8217;m getting there.  <img src='http://www.vectorstorm.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Chris</title>
		<link>http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/comment-page-1/#comment-117</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 12 Jun 2008 08:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=172#comment-117</guid>
		<description>Great job. One of my favorite games from the competition.

Two small quibbles: 
- I found it awkward to have to click town or spawn every time before placing clicking to place. I think it would be much easier if they worked like roads and stayed selected so I could just click on the map repeatedly to place a bunch of them. 
- After several tries, I got it right and managed to hit the subscriber cap of 10,000. However, my &quot;rivals&quot; all had millions. It made me kind of sad that I couldn&#039;t &quot;beat&quot; any of them.</description>
		<content:encoded><![CDATA[<p>Great job. One of my favorite games from the competition.</p>
<p>Two small quibbles:<br />
- I found it awkward to have to click town or spawn every time before placing clicking to place. I think it would be much easier if they worked like roads and stayed selected so I could just click on the map repeatedly to place a bunch of them.<br />
- After several tries, I got it right and managed to hit the subscriber cap of 10,000. However, my &#8220;rivals&#8221; all had millions. It made me kind of sad that I couldn&#8217;t &#8220;beat&#8221; any of them.</p>
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		<title>By: Malikus</title>
		<link>http://www.vectorstorm.org/2008/06/10/mmorpg-tycoon-post-mortem-sorta/comment-page-1/#comment-116</link>
		<dc:creator>Malikus</dc:creator>
		<pubDate>Thu, 12 Jun 2008 06:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=172#comment-116</guid>
		<description>This game is awesome - I&#039;m already an addict +10 to MMORPG tycoon.  I can&#039;t wait for the added features.  Rock on.</description>
		<content:encoded><![CDATA[<p>This game is awesome &#8211; I&#8217;m already an addict +10 to MMORPG tycoon.  I can&#8217;t wait for the added features.  Rock on.</p>
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