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	<title>Comments on: Safe zone annoyances</title>
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	<link>http://www.vectorstorm.org/2008/05/01/safe-zone-annoyances/</link>
	<description>Creating games, one brightly glowing line at a time.</description>
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		<title>By: Silas</title>
		<link>http://www.vectorstorm.org/2008/05/01/safe-zone-annoyances/comment-page-1/#comment-53</link>
		<dc:creator>Silas</dc:creator>
		<pubDate>Thu, 01 May 2008 20:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=145#comment-53</guid>
		<description>I venture to suggest that this is as much a QA failure as a development problem. Microsoft *really* ought to test anything submitted for XBLA on a reasonably sized standard definition TV, and say &quot;No, go fix it&quot; to anything that fails to respect the safe zone and/or uses smaller fonts than are readable. It&#039;s rather like the problems that arise in PC gaming when the developers have access to the latest hardware; there arises an assumption that the bleeding edge is all that counts, which distinctly stuffs those of us who have effectively fallen off the back of the blade...</description>
		<content:encoded><![CDATA[<p>I venture to suggest that this is as much a QA failure as a development problem. Microsoft *really* ought to test anything submitted for XBLA on a reasonably sized standard definition TV, and say &#8220;No, go fix it&#8221; to anything that fails to respect the safe zone and/or uses smaller fonts than are readable. It&#8217;s rather like the problems that arise in PC gaming when the developers have access to the latest hardware; there arises an assumption that the bleeding edge is all that counts, which distinctly stuffs those of us who have effectively fallen off the back of the blade&#8230;</p>
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		<title>By: trevor</title>
		<link>http://www.vectorstorm.org/2008/05/01/safe-zone-annoyances/comment-page-1/#comment-48</link>
		<dc:creator>trevor</dc:creator>
		<pubDate>Thu, 01 May 2008 06:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=145#comment-48</guid>
		<description>Ah, yes, you&#039;re exactly right.  I&#039;ve now found the scores which I finally assumed were outside the safe frame last night.  They&#039;re right square in the middle of the screen, just being drawn as tiny grey text on a noisily textured pale blue background.  Yay for usability.</description>
		<content:encoded><![CDATA[<p>Ah, yes, you&#8217;re exactly right.  I&#8217;ve now found the scores which I finally assumed were outside the safe frame last night.  They&#8217;re right square in the middle of the screen, just being drawn as tiny grey text on a noisily textured pale blue background.  Yay for usability.</p>
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		<title>By: Liam</title>
		<link>http://www.vectorstorm.org/2008/05/01/safe-zone-annoyances/comment-page-1/#comment-47</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Thu, 01 May 2008 02:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.vectorstorm.org/?p=145#comment-47</guid>
		<description>For reference, I found the font on Lost Cities too small for comfortable viewing on my 720p screen...

I was also alerted to the fact that my ongoing score was a *option* that I had to turn on; by default it doesn&#039;t show the total score for you, only the pile-by-pile scores. Which is an odd default, if you ask me. So its possible you aren&#039;t missing what you think you are...</description>
		<content:encoded><![CDATA[<p>For reference, I found the font on Lost Cities too small for comfortable viewing on my 720p screen&#8230;</p>
<p>I was also alerted to the fact that my ongoing score was a *option* that I had to turn on; by default it doesn&#8217;t show the total score for you, only the pile-by-pile scores. Which is an odd default, if you ask me. So its possible you aren&#8217;t missing what you think you are&#8230;</p>
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