So it sounds like the upcoming TIG competition is likely to be focused around procedural content. I’d recently decided that I’ll need to rewrite Nicholas Spratt from scratch anyway, so I’ve decided not to start on Spratt 2.0 just yet; instead, I’ll wait until the start of the upcoming TIG competition, which will presumably be sometime in May. :)
In the meantime, I’ll work on a different project. In fact, I’m pretty sure that I’m going to do another Game in a Week this coming week. But since I’ll be away from home for the start of the week (and lose about a day due to plane travel), I’m going to make it easy on myself and select my own topic to complete, rather than go for the more traditional randomly selected topic.
But I’m still not sure about just exactly what I’ll be doing; I’ll choose the final topic on Sunday night, as usual. But I can say that the two GiaW topics I’m considering right now are:
- Pulling StarShot out of the testbed games and turning it into a full GiaW game.
- Making a MMORPG game.
And no, I’m not pulling your leg. If I decide against doing the game-in-a-week MMORPG game this coming week, then it’ll be somewhere soon further down the line.
C’mon, you all knew I was going there when I mentioned networking a week or so ago, right? ;)