Not going to spend too much time writing here, but.. this game was definitely overcomplicated for what I can comfortably design and build in a week. With only twelve hours to go, I finally have my first fully playable version of Damsel with all gameplay elements in place.
Stuff remaining to do, in approximate order of importance:
- A “How to Play” screen.
- Tune time rewards for actions taken.
- Add a few new graphics. (I’ve reused colored versions of a few sprites for very different purposes right now)
- Find and integrate sound effects.
- Make binary builds.