On the last month

I’m not going to delve too deeply into what’s been going on in the games industry over the past few weeks. Everything that needed to be said has already been said by people far more erudite than I. Without going into details, let me just say that it’s kind of taken the wind out of…

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An orthographic gallery

This is just a few more images from an orthographic view, as discussed in the previous post.  It really shows how an orthographic view makes everything look small, like you as the player are looking down from above (because, of course, you are). These images show a group of PCs approaching a quest giver, some…

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Orthographic

I’ve been experimenting with using an orthographic view for MMORPG Tycoon 2’s editing interface. Orthographic views were actually extremely common in Tycoon games, up until the late 90s. I’m not yet completely convinced that it’s the right choice for MMORPG Tycoon, but I’m considering it. To me, it feels a little retro. (Note that in…

Dev update

No screenshot today. Just a quick note about how things are going. Right now, my task tracker says that I’m 57% of the way to the Milestone 6 build. There’s a bunch of exciting new stuff in the build, most notably the character models and animations that I’ve spoken about in some previous posts. I’ve…

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New in MMORPG Tycoon 2, there can now be a different model per character type. In this image, the models for each class are all very similar, but each class gets a different set of colors. The same is true of NPCs and monsters. The system supports having more differences between models (different shapes, textures,…