An update on Milestone 9

Quick update post on the Milestone 9 build (which adds save/load functionality to what was in Milestone 8).  My plan was to have it finished today, but I don’t think I’m going to manage that;  it’s probably going to take an extra day or two. So far, the following things are being saved/loaded successfully: Map…

Screen Shot 2015-01-27 at 5.00.33 pm

The first load

Very short post, today.  Since the Milestone 8 build, I’ve been working on adding save/load support to MMORPG Tycoon 2  (Most of the time actually went into GUI elements for naming save games and picking a game to load). The screenshot here is notable in that it’s the very first successful ‘load’ of saved game…

Win32Update

An update on the roadmap

So, now that Milestone 8 is out the door, it’s time to talk about the future again. But first, the past.  Here is the blog post I made immediately after Milestone 3, one year ago today.  (image is the broken rendering from the original Milestone 1 Win32 build, in June of 2010)

Milestone 8.1

Due to a few issues some folks were having with the milestone 8 build, I’ve uploaded a new “Milestone 8.1″ build.  That’s here: Windows build (We shouldn’t need an updated OSX build, since the troubles have only been reported under Windows).  As per conversations in the Milestone 8 post, I’ve switched back to distributing the…

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MMORPG Tycoon 2 Milestone 8

UPDATE: An updated Windows build has been posted.  Please use that build instead of this one. Here it is, a day early;  milestone 8, the “everything outside the game” milestone.  Mostly what you’ll find in this build is an outside-of-game structure including a startup sequence, a title screen, credits, a loading screen, etc.  The Windows…